Chris is in Singapore and introduced to us a little bit about Boomzap’s physical VR office before proceeding into the recent updates. Aside from that, he also announced that he will be at a convention in Hong Kong (PocketGamer Connects Hong Kong, July 17 and 18). So, we hope to see you there. If you like to arrange a meeting with us on those dates, let us know the soonest in Facebook and Twitter!
Now onto the stream highlights. We are happy to say that the last few weeks in getting the game ready for Early Access were awesome: it has become more fun and challenging. As the days go by, our beta just keeps getting better and better as we took all the feedback we received and got everything balanced out.
Chris reminded about one important note that our Discord server member Helios mentioned that “the game felt clunky” and because of this feedback, this got the team into a lengthy conversation on what must be taken out and modify. The rest of the stream shows us a simple Skirmish gameplay as Chris explained the recent changes that were implemented on the beta.
Patch Update (7/8/2019)
We have recently updated our Steam patch. Complete details are below:
Beta Steam Build – July 8, 2019
Upgrading units to Elite status now only adds 25% bonus to Attack and HP instead of 50%.
Updated dice roll numbers to linear ranges for most powers.
Default starting gold for Skirmish/Multiplayer games have been changed to “Half” instead of “Full”.
Selected Hex on the map now has a highlight effect.
Power information now appears on mouse over.
Added new units – Squatters, Chaingang, Craftsmen, Batwing Builders, Trench Orcs, Huntmaster, Swashbucklers, and Centaur Hunters.
Added new Plant race keyword. Some units have been converted to Plant race.
Reduced Mage units HP by 25%.
All permanent Attack buffs have been reduced to a maximum of +2.
Fixed issue when a Town can’t be rebuilt after it gets razed.
Hid the Upgrade Unit power from showing up on a Unit Card to reduce clutter.
Added missing effects for some powers.
Added potential fix for move collision prediction.
That’s our coolest update for this week! Add the game to your wishlist on Steam today and give us your feedback and bug reports to our growing Discord server. Your feedback will really help us out in getting Last Regiment ready for Early Access on August 5, 2019, which is just a few weeks away!
Chris will be doing weekly streams again every Wednesday 10pm EST / Thursday 10am GMT+8 on the Boomzap Twitch channel (Schedules may change, but we’ll announce ahead of time). We also have multiplayer sessions with the Boomzap team every Tuesday and Thursday 10am GMT+8. Join us on those dates!
Comments Off on Last Regiment DevBlog and Patch Update– The 4th of July
We are just a few weeks away until Early Access to Last Regiment. To keep you caught up on what the team has done over the last week, here are the highlights of our recent stream.
Chris shared that the team’s been doing a lot of major changes over the last week after going through some notes and discussions out at our Discord server (special mention to our awesome betatester Helios!)
Although this is not really fully discussed in detail, the team appreciated the feedback about the game’s beta build updates.
The most common response from beta testers was that the “game felt clunky” and Chris greatly acknowledged this. Some players just want to dive into the game as soon as possible. Which means less things to click and go around. Back then we used to have high movement speeds which ended up players just keep chasing each other most of the time than fighting and it takes a lot more time.
Chris covered several mechanics that the team also had to look at recently. These included Flanking, where if you have two, three, or four units surrounding your unit, that would decrease your attacking ability. He also talked about the early game economy and how our changes to gold gain affected it. The second part of the stream consisted of going through the game and talk about adding and suggesting sounds, as well as other features.
Steam Build Notes:
We’ve been hard at work addressing the clunk, and are happy to push the following changes and new features for Last Regiment.
Each level of Flanking now also reduces movement by 1.
Skirmish and Multiplayer locked until you finish Olivia’s 2nd campaign mission.
Added “coming soon” messages for Lore, Encyclopedia, and Map Editor.
Cards can now be discarded for either Gold or Mana during discard phase.
Regiment Presets have been added. Current regiments are still a work in progress.
Captain de Roza
Added new Looter power.
Attack increased to 8 from 4.
Attack increased to 4 from 3.
HP decreased to 25 from 30.
Replaced “Ritual of Power” with “Bonus: +2 Mana per turn” passive.
Added “Prayer of Healing” with “Nature’s Protection” power.
Removed “Arrow Barrage” and “Improve Missiles” powers.
Most units have been adjusted to make them more straight forward.
Fluttershred, Tendrilthorn, Harvest Spirit, and Wood Spirit are now summonable and can be selected by any Faction.
Captain de Roza
Removed “Lore of the Earth” and “Colonial Training”.
Added “Pilferer” and “Furious Brawl”.
Note: Lore of the Earth and Colonial Training can now be selected by any Faction.
Replaced “Essence Conversion” and “Mage Armor”.
Added “Mana Conversion” and “Mana Drip”.
Note: Essence Conversion has been removed from the game. Mage Armor can now be selected by any Faction.
Note: Bootcamp can now be selected by any Faction.
Removed “Gnarled Brutality” and “Lore of the Leaves”.
Added “Marksmanship” and “Sniper Sight”.
Note: Gnarled Brutality and Lore of the Leaves can now be selected by any Faction.
Missile, Artillery, and Spell powers have been rebalanced (cost and damage adjustments).
Powers that allowed certain units to gain gold/mana have been removed from the game.
Changed to “Units on this hex take 25% less damage from Artillery and Missile attacks.” from “Unit on this hex have -1 Range for all Powers, +2 Attack when Defending, and takes 50% less damage from Artillery and Missile attacks”.
Renamed to Looter.
Changed to “Gain 20 gold when Unit kills an enemy using Melee” from “Gain 2d4 gold when Unit kills an enemy using Melee”.
Nature’s Protection (NEW)
Provide Shield to Allied units in Target Area until the next turn.
Gain 15 gold.
Gold Limit +50.
Crippling Snipe (NEW)
Deal 3d4 damage and Slow a unit for 2 turns.
Arrow Shower (NEW)
Deal 2d2 damage in an area and Slow units for 2 turns.
Death Mark (NEW)
Make target unit take 25% increased damage from Missile powers.
Target Unit gains Pilferer. Pilferer allows unit to gain 1d8 gold when it does a melee attack.
Furious Brawl (NEW)
All Allied Units in Area do double melee damage this turn.
Mana Conversion (NEW)
Gain 60 gold.
Mana Drip (NEW)
Target Unit gains Mana Drip. Mana Drip allows unit to gain +1 mana per turn passively.
Gain 75 gold and draw 2 additional cards next turn.
Target Unit gains Marksmanship for 1 turn. Marksmanship doubles missile damage dealt by unit.
Fixed issue where the effect only got applied to Friendly Units.
Reworked to only provide Efficient Builder passive.
Market Fair has been removed.
List of cards that can be acquired from Draw Card power from Structures have been updated.
Structures have been reworked to make them more linear. There are now only 6 types of buildings in the game, namely Town, Port, Barracks, Farm, Tower, and Mage Tower.
Town – Generates Gold and Mana, and provides Control Points.
Port – Generates Gold and provides Control Points.
Barracks – Provides Control Points.
Farm – Generates Gold.
Tower – Provides passive buffs for Missile/Artillery powers.
Mage Tower – Generates Mana and provides passive buffs for Spell powers.
Base structures can now be upgraded twice (1 star and 2 star versions) to further increase what they provide.
Some powers are missing effects and use placeholder icons/art.
Campaign objectives and descriptions aren’t fully polished with regards to the changes to structures.
That’s our biggest update for this week! Add the game to your wishlist on Steam today and give us your feedback and bug reports to our growing Discord server. Your feedback will really help us out in getting Last Regiment ready for Early Access on August 5, 2019, which is just a few weeks away!
Chris will be doing weekly streams again every Wednesday 10pm EST / Thursday 10am GMT+8 on the Boomzap Twitch channel. We also have multiplayer sessions with the Boomzap team every Tuesday and Thursday 10am GMT+8. Join us on those dates!
Comments Off on Last Regiment Dev Blog Update and Patch Notes 7/3/2019 – Fixing The Big Clunks