We’ve got a small patch with a BIG treat for you today folks. We’ve enabled a new hero, Carl, and his faction for multiplayer and skirmish play.
It was only supposed to be a bugfix patch but then we thought, “Ahh why not? it’s Early Access.”
So here we are, releasing a brand new hero that might still be in need of some balancing (so do leave us feedback!) Carl grants his faction extra CP, and a wealth of artillery specialization to blow his enemies to kingdom come.
We hope you have fun with him!
Patch Notes (December 2, 2019)
Carl has been made available. His faction is still subject to major changes as we do more testing.
Adjusted Grenadiers attack to 1 from 2.
Removed Engineering from Grenadiers
Reduced cost of Grenadiers to 20 gold from 40 gold.
Reduced movement of Field Artillery to 2 from 3.
Reduced range for non-elite Artillery Fire to 2 hexes from 3 hexes. Elite Artillery Fire is untouched.
Reduced cost of Ammunition Shortage to 20 gold from 40 gold.
Reduced Discipline’s additional HP to 2 HP from 4 HP.
Fixed the issue where Fortification points did not persist after Fortify action was used during a Multiplayer session.
Fixed a text issue where it said to finish Olivia’s 2nd mission to unlock Skirmish or Multiplayer mode while only needing to finish the 2nd mission of the 1st Campaign Chapter.
As always, our Steam Forums and Discord Server are always open to your feedback, and we’d really like to get some! You can help us balance Carl and his bombastic artillery spam. We’re always hoping to hear from you!