Hey everyone! We’ve got bugfixes for ya! This patch should finally squash that lore bug for good, as well as the infinite range bug that’s been plaguing us for months now. Good riddance!
Patch Notes (May 14, 2020)
-Revamped old preset regiments.
-Added presets for the other heroes.
-Added Unique keyword to Unique units.
-Updated icon for Elite and Unique units.
-Removed strict targeting for certain single target mana-based unit powers.
-Reworked Draw Merchant power to be similar to Structure Draw powers.
-Increased cost of Craftsmen to 30 gold.
-Added Cloud of Death to general pool.
-Updated icon for Alter Fate card.
-Removed Mana Drip card.
-Moved Wave of Purification as a Zilvera exclusive.
-Adjusted cost of Wave of Purification to 4 mana from 5 mana.
-Adjusted Trade-in to only draw an extra card instead of 2 cards next turn.
-Adjusted Augment Damage card to a 25% damage multiplier instead of flat attack bonus.
-Added new 2p maps.
-Adjusted the way the game handles connections in Multiplayer games.
-Structure HP on the Map Editor can no longer be adjusted.
-Added an autosave feature for Campaign/Skirmish.
-More description updates for better clarity.
-Fixed an issue where the Lore section of the game couldn’t be accessed.
-Fixed an issue where unit powers can have infinite range.
-Fixed issue where map can’t be scrolled when playing on 2560 x 1440 resolution.
-Fixed issue with Map Editor quicksave function.
-Fixed an issue where the resource calculation was incorrect when playing multicards.
-Fixed spectator mode issues with FoW and units not appearing.