Hey everyone! Today’s update mostly features some minor balance and quality of life changes for campaign, multiplayer, and our map editor. We’ve also updated the draw powers for buildings, splitting them into two Draw abilities so you can choose whether to draw unit cards or draw power cards!
We hope you enjoy!
Patch Notes (May 5, 2020)
-Added Intro video.
-Added Town names for very nearly every town after the prologue chapter.
-Adjusted goal titles and descriptions to properly identify specific town names affected.
-Added a few more dialog prompts to certain missions for better story clarity.
-Updated Elven Villager player’s AI and regiment for mission 4.3.
-Added help tooltips that show up after hovering certain buttons/parts of the Editor.
-Adjusted Chainsaw Elves base Attack/HP to 7/22 from 8/20.
-Adjusted Sporebeast base HP to 28 from 32.
-Adjusted Grenadiers and Simian Sniper base HP to 20 from 22.
-Added Amphibious to Pirates.
-Updated description and target instructions for most Unit Powers and Card Powers.
-Standardized mana-based AoE damage cards to be usable on any unit.
-Standardized mana cost of Mana-based unit powers. Most mana-based unit powers now cost 3 mana.
-Standardized mana cost of Mana-based unit powers.
-Adjusted cost of Web to 10 gold from 15 gold.
-Adjusted cost of Battle Roar to 15 gold from 20 gold.
-Adjusted amount healed by Emergency Treatment to 8-12 HP from 6-10 HP.
-Adjusted cost of Investments to 10 gold from 30 gold.
-Reduced amount of gold granted by Investments to 35 gold from 50 gold.
-Reduced cost of Market Fair to 5 gold from 10 gold.
-Reduced cost of Ritual of Oblation to 2 mana from 3 mana.
-Updated target unit for Market Fair and Shipping to be any unit.
-Increased gold cost of Destroy Structure to 45 gold from 30 gold.
-Updated card icons for AoE indicator.
-Updated Draw powers for Farms, Barracks, Towers, and Mage Towers. Each of these structures now have two Draw Powers, one is to draw a Unit multicard and the other a Power multicard.
-More updates to AI behavior
-Mission node icons now get hidden when viewing the world map.
-Resized certain character animations on menu screens.
-Certain preset regiments have been updated. Others are still being worked on.
-Fixed visual effects not showing up for certain cards when used.