All posts by lastregiment

Weekly Patch Update – 06/19/2019

Updates and more updates! Our Steam Build has been recently updated with some new stuff for our beta testers to try out.

As of today, we have officially closed our sign-up form for the closed beta. For those who signed up recently, expect an email from us this week for your Steam Beta key.

However, if you add Last Regiment to your wishlist right now, you’ll be one of the first to be notified on the game’s release on Steam!

Here are the updates to the current Steam build:

Units

  • Added new hero – Warchief Hollythorn.

  • Added new units – Mammoth Howdah, Goblin on Squirrel, Mobile Aeronaut, Tethered Bomber, Peon, Ranger, Warmaster, Goblin River Trader, Spider Hussar, Attack Spider, Spider Rancher, Giant Arachnid.
Mammoth Howdah
Goblin on Squirrel
Tethered Bomber
Peon
Ranger
Warmaster
Attack Spider
Spider Rancher
Giant Arachnid

Powers

  • Added new powers – Gnarled Brutality, Lore of the Leaves, Train Beasts, Bloodbath.
  • Removed bonus damage from Highground passive.

Maps

  • Added new maps – Panther Wood, Snowstep River, Strangle Sea, Isla Dela Cruz, Wolfsblood.
Panther Wood
Snowstep River
Strangle Sea
Isla Dela Cruz
Wolfsblood
  • All Scrubland tiles have been changed to Flatlands.

UI

  • Updated Beta Info details.
  • Username can now be changed on Main Menu.

Bug Fixes

  • Adjusted text size for most UI to be much more readable in different resolutions.
  • Fixed issue regarding resource counter not properly updated for Campaign missions.
  • Fixed game entering into Spectator Mode after finishing all objectives.
  • Fixed issue for Hollythorn’s campaign that allowed them to be played in any order.
  • Removed 4th mission for Hollythorn’s campaign as it is still incomplete.

That’s our update for this week! Add the game to your wishlist on Steam and give us your feedback and bug reports to our growing Discord server. It would really help us out in getting Last Regiment ready for Early Access on August 5, 2019!

Chris will be doing weekly streams again every Wednesday 10pm EST / Thursday 10am GMT+8 on the Boomzap Twitch channel. We also have multiplayer sessions with the Boomzap team every Tuesday and Thursday 10am GMT+8. Join us on those dates!


Last Regiment Update 2019 – We Are Back! Major Changes Galore

 

Chris is back sharing the updates on Last Regiment as Early Access is slated to be released on Steam on August 5, 2019!

In the major update stream that was done last week, we explained about what has been happening at Boomzap, introduce the new team members in the studio, and expressed that everyone’s been working non-stop on Last Regiment since our last update last year.

From here on out, every week we’ll be releasing updates such as patch notes, art work, articles, and more. Weekly multiplayer sessions will also be happening along with the Boomzap team every Tuesdays and Fridays 10pm EST / 10am GMT+8. You are free to join us and discuss about the game on our very chill Discord server.

Major Updates

  • Major changes to the game’s AI to make it more “human-like”.
  • Introduced card mechanic to the game. A regiment now consists of 12 cards, can be any combination of Units and Power cards.
  • Unit stats and powers have been overhauled.
  • Summoning Rules have been simplified. Units can be summoned adjacent to your Town or Hero.
  • Every single unit required only 1 Control Point.
  • Overhauled the design theme of the UI.
  • Structures now allow you to draw extra cards aside from the usual card per turn.
  • Added Unique Units which are more powerful units but can only have one summoned at any given time.
  • You can upgrade your Units to Elite Units by either playing the same card on your existing unit or by using the Upgrade Unit power.

So that’s our update for this week. Catch Chris on the livestream every Wednesday 10pm EST / Thursday 10am GMT+8 on Boomzap’s Twitch channel . Also join in our growing Discord community today where you can chat with the Boomzap team and join in multiplayer sessions with fellow Last Regiment and Legends of Callasia players!

Add Last Regiment to your Steam wishlist today as we are now gearing up for Early Access!


Dev Blog #30 – Observing AI Behavior

The map building continues! As we said last week, we think the game is now pretty solid and we’re ready to start making the campaigns. With the closed beta (“Earlier Access”) coming up next week, everyone’s working hard on getting everything ready.

Watch Last Regiment Dev Blog #30: One Week Before Beta from boomzapofficial on www.twitch.tv

The designers are now going through the story and figuring out all the particulars on how to script the levels so they are super fun. The art team is working on the maps, fixing issues with the environments, and helping adjust things that can be improved.

Adding roads through farms
Updating mountain tiles

Since the campaign is basically our single-player mode, we need to think of how we can make AI smarter and powerful. This is something we need to do now, because if we make adjustments later on, we might face sudden changes in the campaign’s difficulty.

During today’s stream, we switched off the fog of war to observe AI behavior. Does it know what it needs to do?

For example, at the start of the game, do they bring a reasonable regiment? What we could do is to pre-build some regiments (like a card deck) and assign it to the different AI themes: super aggressive, super defensive, or conqueror (something in between).

But even if it has a smart deck, is the AI able to summon the right unit first and putting it in a reasonable spot? Does it know that it needs to build its economy first? How do their units interact with each other? Does the healer heal a damaged units? Do they know how to avoid bumping into each other? We need to teach the AI how to play in a reasonable manner.

Watch Last Regiment Dev Blog 30: Observing AI Behavior from boomzapofficial on www.twitch.tv