All posts by lastregiment

Latest Patch Notes (1/7/2020) – Gold Rush

And we’re back from our Christmas break! You didn’t think we would leave you with just a balance patch for everyone’s stats, did you?

This update features a rework to each unit’s gold costs in the game, as well as massively buffing the gold generation of farms. With units now costing much more gold than before but with farms also being more powerful, you’ll now be more pressured to build a few to fund your army’s costs instead of razing them for more barracks space.

Speaking of, there’s now a maximum limit to each map that determines how many units each player can control. This can also be turned off in the lobby if you ever wish to push your limits to how many units you can micromanage in under 60 seconds!

Patch Notes (January 7, 2020)
Mechanic Changes
1.) Added a Max Unit game option. This allows players to set a limit for how much Supply each player can get for a certain game.

Campaign Changes
1.) All tutorial messages can now be closed via the “x” button found below the message.
2.) Added Carl’s campaign missions.

Unit Changes
1.) Unit costs have been increased across the board. New cost tiers are 20/30/50/80 gold.
2.) Decreased Ranged Damage by 25%.
3.) Tree of Life now Summons Treants instead of “exploding” into Treants.
4.) Tree of Life now has an AoE Heal instead of the special Draw Card ability.
5.) Druids now summon Saplings instead of Treants.
6.) Saplings now have 5 movement instead of 3.
7.) Elder Treants renamed to Rooted Treants.
8.) Fixed an issue where Elven Villagers didn’t have access to their Healing ability.

Power Changes
1.) Web and Entangle now reduces movement instead of snares a unit.
2.) Web now costs 15 gold instead of 20 gold.
3.) Elite Entangle now deals damage.

Structure Changes
1.) Mage Towers now provide additional range to Buffs/Heals/Curses.
2.) Mage Towers now provide additional damage to Curses.
3.) Reduced additional damage provided by Towers and Mage Towers to +1/+2 from +2/+4 damage.
4.) Increased gold generated by Farms to 20/30/40 from 15/20/25 gold per turn.

As always, our Steam and Discord forums are here for your feedback. Happy New Year everyone!

Latest Patch Notes (12/23/2019) – Balance In All Things

Hey everyone!

While we don’t have much new content for you today, we’re releasing a patch that rebalances everything. That’s right, everything.
After a few weeks of debate, we decided that the base values for all our stats for each unit was simply much too low to be able to nerf or buff them appropriately. Thus, we gave every unit a massive increase in stats, and then played an endless number of games internally to try to balance it to something less absurd.

But the work of a designer is never done – especially not without player feedback – and that’s where you come in! We’re releasing this major rebalance patch to you in hopes of seeing what you guys think. We’ll be listening very closely to feedback in the next few (non-Christmas) days, and we hope you find this new patch fun. So without further ado, the patch notes:

Patch Notes (December 23, 2019)
Mechanic Changes
1.) Fortification amount on terrains and structures has been changed.

Unit Changes
1.) All units have had their stats updated.
2.) Reverted nerfs to Field Artillery.
3.) Units that have Recruit powers can now recruit Elite Units after becoming Elite themselves.

Power Changes
1.) All permanent buffs have had their numbers halved.
2.) Dying Wish now provides 2 extra cards instead of 1 when the unit with Dying Wish dies.
3.) Carl’s AoE Fortification has been changed so it doesn’t affect Flying or Ship units.
4.) Added elite versions of Rage, Liquid Courage, Shield, Protection, Web, Entangle, Tentacle, Vulnerability, Blades of Fire, Enrage, Enrage Beast, Improve Morale, Defiance, Improve Assault, Improve Missiles, Explosive Shot, Improve Magic
5.) Treants now become immobile when transforming to Elder Treants and Elder Treants can now go transform back to Treant form.
6.) Cards and/or Powers that provide damage multipliers have been halved due to the number updates on Units.

Bug Fixes
1.) Fixed the issue where certain traits or powers show up twice on the Unit.
2.) Fixed missing animation FX for certain cards.
3.) Fixed an issue that allowed clicks to go through certain parts of the UI while editing a regiment’s emblem.
4.) Fixed map critters not properly spawning.

As always, our Steam forums and our Discord
is always available for you to tell us what you think.

Oh, and Happy Holidays from all of us here at Boomzap! We hope you have a wonderful holiday season!

Latest Patch Notes (12/2/2019) – A New Hero

Glorious mustache!

We’ve got a small patch with a BIG treat for you today folks. We’ve enabled a new hero, Carl, and his faction for multiplayer and skirmish play.

It was only supposed to be a bugfix patch but then we thought, “Ahh why not? it’s Early Access.”

So here we are, releasing a brand new hero that might still be in need of some balancing (so do leave us feedback!) Carl grants his faction extra CP, and a wealth of artillery specialization to blow his enemies to kingdom come.

We hope you have fun with him!

Patch Notes (December 2, 2019)
Faction Changes
Carl has been made available. His faction is still subject to major changes as we do more testing.

Unit Changes
Adjusted Grenadiers attack to 1 from 2.
Removed Engineering from Grenadiers
Reduced cost of Grenadiers to 20 gold from 40 gold.
Reduced movement of Field Artillery to 2 from 3.

Power Changes
Reduced range for non-elite Artillery Fire to 2 hexes from 3 hexes. Elite Artillery Fire is untouched.
Reduced cost of Ammunition Shortage to 20 gold from 40 gold.
Reduced Discipline’s additional HP to 2 HP from 4 HP.

Bug Fixes
Fixed the issue where Fortification points did not persist after Fortify action was used during a Multiplayer session.
Fixed a text issue where it said to finish Olivia’s 2nd mission to unlock Skirmish or Multiplayer mode while only needing to finish the 2nd mission of the 1st Campaign Chapter.

As always, our Steam Forums and Discord Server are always open to your feedback, and we’d really like to get some! You can help us balance Carl and his bombastic artillery spam. We’re always hoping to hear from you!