Last Regiment Patch Update (9/07/19) – It’s Beginning To Look A Lot Like Early Access!

Hey all! We’re just a hop, skip, and a jump away from Early Access! The team’s doing all it can to make it as smooth a launch as possible, testing single-player, multiplayer, and just about every button we can press that looks like it could break something, all the while praying to the powers that be that nothing actually breaks.

With that being said, here’s our newest build, and what you’ll be playing on when Last Regiment releases in just a couple of days!

Mechanic Changes
1.) Updated amount of gold or mana you gain when discarding to 5 or 1 respectively.
2.) Regiments can now be changed during session setup by clicking on the regiment emblem.
3.) Added countdown timer to auto start on Multiplayer session when half of the players are ready.
4.) When disbanding your own hero, a prompt now appears before the action is sent to the unit.

Regiment Changes
1.) Updated Preset regiments for all heroes.

Campaign Changes
1.) Revamped difficulty for all available campaign missions.
Note: Olivia’s missions are playable. Hollythorn’s mission are still WIP.

Unit Changes
1.) Pirate Captain is now part of Olivia’s faction.
2.) Town Guard is now free for all.
3.) Added Sylph Healer to the roster.

Power Changes
1.) Forest Fire, Storm, Earthquake, and Lightning Strike have all been reworked.
2.) Updated numbers for all healing powers to be more inline with amount of damage dealt by ranged powers.
3.) Fine Weapons can now only be acquired from Barracks.
4.) Fine Tools can now only be acquired from Town.
5.) Local Support is now a Silvio exclusive card.
6.) Mage Armor has been removed from Mage Tower draw pile.
7.) New Plans has been removed from Town draw pile.
8.) Combined Fire has been removed from Tower draw pile.
9.) Combined Arms has been added to Tower draw pile.

Structure Changes
1.) 1-star Tower and Mage Tower now provide range +1 for their respective power types.
2.) 2-star Tower and Mage Tower now provide ranged damage +1 for their respective power types.
3.) 3-star Tower and Mage Tower now provide ranged damage +2 for their respective power types.

Map Changes
1.) Updated Map names and descriptions.
2.) Added names to the towns and docks present on the maps.

Bugfixes/Misc Changes
1.) Shortened text for Summon and Transform powers.
2.) Updated power descriptions.
3.) Added missing localization text strings.
4.) Fixed a bunch of UI/resolution issues.
5.) Updated sounds.
6.) Revamped a bunch of UIs for better usability.

Questions? Violent reactions? Words of encouragement for the monkey we chained to a typewriter to get these patch notes out as soon as we make a new build? Hop on to our Discord and come say hi! We’re always ready to chat, (and a banana might be nice too.)

Last Regiment Patch Update (8/30/19) – It’s Been Awhile!

Hey everyone! It’s been a while since our last patch on account of our lead programmer being on a bike race through Europe, but now he’s back and ready to deliver on some oh-so-juicy changes to Last Regiment.

But before we get into those, we got some more news: Chris is back and (mostly) free of whatever horrid curse was upsetting his stomach, so we’re back to our regular streaming schedule every Thursday on our Twitch!

Now without further ado, here’s what we’ve been up to since last time:

Mechanic Changes

1.) Traits and Powers from Cards while Building a Regiment can now be highlighted for more information.

2.) Adjusted time limit for Mulligan to 20 seconds from 10 seconds.

3.) Discard UI now shows how much resource and total resource you get for discarding.

4.) Removed Sight Blocker trait for all terrains.

5.) Removed Hero Death Win game option since all games should be lost if the Hero dies.

6.) Added Hotkeys to the game.

Campaign Changes

1.) Adjusted AI behavior and difficulty scaling for Olivia’s Campaign missions.

2.) Added a few branching dialogues.

Unit Changes

1.) Added new Units – Satyr, Bog troll, Blunderbuss Infantry, Boar Rider, and Deepwood Tender.

2.) All units sight range has been brought back to 3 hexes from 4 hexes.

3.) Elite Upgrades have been streamlined for better definition of unit roles (i.e. damage units, tank units, mage units, etc.)

4.) Lowered HP of Plant units due to them having Regen powers. 

Faction Changes

1.) Added Merchants as part of Trademaster Flores’ faction.

Power Changes

1.) Rebalanced all ranged attacks (missile, artillery, and spells) to lower the damage range for more consistent damage.

2.) Removed passive Mana gain from non-Elite Mage units.

3.) Buffed amount of Healing gained from Rest & Recover and Welcoming Rest to 4-6 from 2-6.

4.) Added AoE markers for Power cards.

Structure Changes

1.) Increased resource generation of higher tier Farms, Ports, and Mage Towers.

Map Changes

1.) Added 5 new maps – three 6P, one 4P, and one 2P.

2.) Fixed issues where some Towns don’t start with Walls.


1.) Fixed Select Faction button not working when the regiment is empty.

2.) Fixed Power information going out of screen on certain resolutions.

3.) Fixed some Unit icons appearing larger than others.

If you’re not a part of the closed beta yet, worry not. Last Regiment releases on Early Access this September 9, so go wishlist us on Steam if you haven’t already!

And if you ever want to talk patch notes, strategy, organize some multiplayer matches or simply want to say hi, come on over to our Discord server! It’s the perfect place to give us feedback and let your voice be heard.

See you guys soon!

Last Regiment Patch Update (8/13/19) – Another One

Another week and another patch of updates. In case you missed it, we are pushing Early Access of Last Regiment to Early September. As a treat for those who want to get into the game a little earlier, we have just opened our Closed Beta form again. So sign up today and we will provide you a beta key the soonest.

Chris may be returning to stream Last Regiment this week. If you miss out any of his recent streams, you may check out our Twitch or Youtube Channel.

Here is this week’s patch update for our Steam Beta build. Beta testers are free to join in the discussion of our latest patch in our Discord server.

Campaign Changes

1.) Updated objectives and dialogue for Olivia’s 4th mission.

2.) Fixed issue where the enemy hero spawn became an ally for Olivia’s 6th mission.

3.) Updated map and events for Hollythorn’s 1st mission.

Note: The rest of Hollythorn’s missions are still WIP.

Unit Changes

1.) Added Woodland Native to Rangers.

Power Changes

1.) Updated some cards and power description for better readability.

Bug Fixes

1.) Fixed cost display not showing up for cards that have 0 cost.

2.) Fixed some issues on Card Info UI on lower resolutions.

3.) Fixed scroll issue on Save/Load UI.

4.) Fixed visual issues with animated card info.

Add Last Regiment to your wishlist on Steam today and send us your feedback and bug reports to our growing Discord server. It will really help us out in getting Last Regiment ready for Early Access.

Chris will be doing weekly streams again every Wednesday 10pm EST / Thursday 10am GMT+8 on the Boomzap Twitch channel (Schedules may change, but we’ll announce ahead of time). We also have multiplayer sessions with the Boomzap team every Tuesday and Thursday 10am GMT+8. Join us on those dates!