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Latest Patch Notes (2/19/2020) – A Better Hand

Patch Notes (February 19, 2020)
Mechanic Changes
1.) Players are now allowed to choose their starting cards instead of choosing which ones to redraw at the start of a game.
2.) Regiments now require all 12 card slots to be filled.
3.) Added a new highlight effect for units affected by AoE powers/spells.

Campaign Changes
1.) Added additional mission for “Line in the Sand” chapter.
2.) Updated list of cards that get unlocked for each campaign mission.
3.) Added story summary for “Line in the Sand” chapter.

Editor Changes
1.) Added a Delete Map function under Workshop.

Map Changes
1.) Updated all starting Towns to be 3-star.
2.) Changed all free non-Town structures to Foundations for certain maps.

Regiment Changes
1.) Updated preset regiments to include 12 cards each.

Unit Changes

1.) Reduced Shelbia’s stats to 8/55 from 10/60 Atk/HP.
2.) Reduced Battlecrawler’s stats to 6/32 from 8/36 Atk/HP.
3.) Updated unit typing for certain units.

Power Changes
1.) Reduced mana cost across the board by 1 mana.

Card Changes
1.) Reduced cost of Mana-based cards.

UI Changes
1.) Added Card Sorting function that sorts cards by cost or alphabetically.

Bug Fixes
1.) Fixed missing unit art for campaign missions.
2.) Fixed missing map marker for certain campaign missions.
3.) Fixed some minion power descriptions.
4.) Fixed an issue where certain Multicards did not cost any resources.
5.) Fixed an issue where the Unique trait did not properly show up.

Any questions? Comments? Suggestions? Violent reactions? Our Steam forums and Discord server are always listening!


Latest Patch notes (2/5/2020) – March of the Machines

Part brilliant engineer, part daring adventurer, Gearmaster Shelbia comes to Last Regiment with her army of ever-evolving Constructs in tow. Deploy Minelayers to defend against incursions, surround your foes with hordes of Clockwork Footmen, rule the seas with Mechanical Sharks, and end your enemies with the fearsome Battlecrawler.

Boasting durability against missiles and the ability to adapt to any battlefield, we hope you enjoy playing Last Regiment’s new faction.

Patch Notes (February 5, 2020)
Campaign Changes
1.) Added a new chapter that contains 4 new missions involving Gearmaster Shelbia and Princess Zilvera.

Faction Changes
1.) Added Gearmaster Shelbia’s faction.

Unit Changes
1.) Added new units – Technologist, Clockwork Footmen, Buzzsaw Construct, Spider Carronade, Battlecrawler, Minelayer, Drillwalker, Mechanical Sharks, Flamethopters, Bovid Warrior, and Venomous Sandwyrm.
2.) Replaced Princess Zilvera’s Flying trait to Armored Flying.
3.) Replaced Imperial Galleon’s Artillery Fire with Artillery Bombard.

Power Changes
1.) Increased mana cost of all Mana-based powers by 1 or 2 mana depending on their effects.
2.) Increased mana cost of Mana Drip card to 4 from 3 mana.
3.) Reduced mana generated by Heroes and Elite Unique Mages to 2 from 4 mana per turn.
4.) Added Upgrade Construct, Armorize Construct, Augment Construct, Self-Awareness, and Sedition cards.

Bug Fixes
1.) Fixed issue where clicks passthrough popups while building a regiment.
2.) Fixed issue where certain powers didn’t properly show visual effects.
3.) Fixed issue where all units became available in the Map Editor.

As always, our Steam forums and Discord are always open for feedback. Enjoying the new units? Found something broken? Wondering why we never had any Mecha Sharks in this game earlier? Come tell us!


Latest Patch notes (1/21/2020) – The Map Editor!

Hey all!
Today’s update comes with a big treat for you. A Map Editor!

*Toot*

Have you ever felt like you have what it takes to make levels for a video game? Have you ever felt like you specifically wanted to make them for strategy games? Ever felt like you could top Boomzap’s level designers and you just wanted to roll up your sleeves and settle down to make some hextile-based maps that would run circles around us? Are we being a bit too specific? If you answered yes to any of these questions, download this new update right now and get to showing off your skills. You can also upload your new, super well-designed work to the Steam Workshop for other players to download and enjoy!

Oh and we’ve done some stat reworks for units as well as some reworks to the mana system as well. That’s probably important.

Have fun!

Patch Notes (January 21, 2020)
New Features
1.) Map Editor has been added to the game. Can be unlocked after finishing the 2nd mission of the 1st Campaign Chapter.
2.) Steam Workshop feature for the Map Editor that allows players to upload the maps they’ve created so others can subscribe to them.

Unit Changes
1.) Adjusted Elite Stat bonuses to be % based on the unit cost. 15/30/50% increase for 30/50/80 gold cost units.
2.) Increased base stats of Hero and Unique units.
3.) Overhauled Unique units to have access to better powers compared to lower cost units.

Power Changes
1.) Increased Mana generated by Mana Gain II to 4 from 2.
2.) Adjusted the gold/mana costs of Recruit powers to be in line with the cost of the unit.
3.) Reduced Vulnerable effect to 50% increased damage from 100%.
4.) Increased Fortification amount on Structures to 4/6/8/10 from 3/5/6/7.
5.) Increased Fortification amount on Dryland, Highland, Flatland, and Farmland to 4 from 3.
6.) Increased Missile, Artillery, and Spell damage across the board.
7.) Removed cost for Transform powers.
8.) Reduced the cost of Cards across the board.
9.) Carl’s Fortify Up and Fortification card now happens on Buff/Heal phase.

Structure Changes
1.) Towns no longer generate Mana.
2.) Reduced the Supply provided by Towns to 1/2/3 from 2/3/4.
3.) Reduced Gold generated by Towns to 10/15/20 from 15/20/30.
4.) Increased Supply provided by Barracks to 2/3/4 from 1/2/3.
5.) Increased Mana generated by Mage Towers to 2/4/6 from 2/3/4.

Misc Changes
1.) Added character art for the Prologue chapter.

As always, out steam forums and Discord are listening in for your feedback. Do tell us what you like and don’t like about our new map editor, and let us know what we can do to make it better!