Tag Archives: Closed Beta

Last Regiment Update 2019 – We Are Back! Major Changes Galore

 

Chris is back sharing the updates on Last Regiment as Early Access is slated to be released on Steam on August 5, 2019!

In the major update stream that was done last week, we explained about what has been happening at Boomzap, introduce the new team members in the studio, and expressed that everyone’s been working non-stop on Last Regiment since our last update last year.

From here on out, every week we’ll be releasing updates such as patch notes, art work, articles, and more. Weekly multiplayer sessions will also be happening along with the Boomzap team every Tuesdays and Fridays 10pm EST / 10am GMT+8. You are free to join us and discuss about the game on our very chill Discord server.

Major Updates

  • Major changes to the game’s AI to make it more “human-like”.
  • Introduced card mechanic to the game. A regiment now consists of 12 cards, can be any combination of Units and Power cards.
  • Unit stats and powers have been overhauled.
  • Summoning Rules have been simplified. Units can be summoned adjacent to your Town or Hero.
  • Every single unit required only 1 Control Point.
  • Overhauled the design theme of the UI.
  • Structures now allow you to draw extra cards aside from the usual card per turn.
  • Added Unique Units which are more powerful units but can only have one summoned at any given time.
  • You can upgrade your Units to Elite Units by either playing the same card on your existing unit or by using the Upgrade Unit power.

So that’s our update for this week. Catch Chris on the livestream every Wednesday 10pm EST / Thursday 10am GMT+8 on Boomzap’s Twitch channel . Also join in our growing Discord community today where you can chat with the Boomzap team and join in multiplayer sessions with fellow Last Regiment and Legends of Callasia players!

Add Last Regiment to your Steam wishlist today as we are now gearing up for Early Access!


Dev Blog #30 – Observing AI Behavior

The map building continues! As we said last week, we think the game is now pretty solid and we’re ready to start making the campaigns. With the closed beta (“Earlier Access”) coming up next week, everyone’s working hard on getting everything ready.

Watch Last Regiment Dev Blog #30: One Week Before Beta from boomzapofficial on www.twitch.tv

The designers are now going through the story and figuring out all the particulars on how to script the levels so they are super fun. The art team is working on the maps, fixing issues with the environments, and helping adjust things that can be improved.

Adding roads through farms
Updating mountain tiles

Since the campaign is basically our single-player mode, we need to think of how we can make AI smarter and powerful. This is something we need to do now, because if we make adjustments later on, we might face sudden changes in the campaign’s difficulty.

During today’s stream, we switched off the fog of war to observe AI behavior. Does it know what it needs to do?

For example, at the start of the game, do they bring a reasonable regiment? What we could do is to pre-build some regiments (like a card deck) and assign it to the different AI themes: super aggressive, super defensive, or conqueror (something in between).

But even if it has a smart deck, is the AI able to summon the right unit first and putting it in a reasonable spot? Does it know that it needs to build its economy first? How do their units interact with each other? Does the healer heal a damaged units? Do they know how to avoid bumping into each other? We need to teach the AI how to play in a reasonable manner.

Watch Last Regiment Dev Blog 30: Observing AI Behavior from boomzapofficial on www.twitch.tv


Dev Blog #26 – Beta Schedule and Launch Plans

We’re back from our stream hiatus (one month since our last update), and officially committing to the schedule for Last Regiment’s closed beta aka “Earlier Access”!

Updated main menu with Lore button and list of live streamers

To be part of the beta, you must: earn 2000 boombux on Twitch; reach Level 15 on Discord; or, be a betatester for Legends of Callasia.

Here’s the timeline we are looking at:

  • May 18 –  We’ll let special friends of the company have copies of the game super early, so they can play beta builds and help us get the game ready for the official Early Access launch.
  • July 2018 -We go into Early Access with some campaign missions, releasing updates every two weeks.
  • October 2018 -Target launch for the full game!

Watch Last Regiment Dev Blog #26: Launch Plans from boomzapofficial on www.twitch.tv

We’re already planning what content will be available during each release, and estimating the price point at which we want to sell the game. As of now, we’re looking at $20 USD for the full game with 10 factions, 108 units (including heroes and unit upgrades), 40 campaign missions, and around 40 hours of gameplay.

Daily playtesting of new maps and units

However, we need to push back on the map editor and the related community features it needs. We want to make sure first that the core gameplay (campaign and multiplayer) are solid for the official launch.

Watch Last Regiment Dev Blog #26: Salty Waitress from boomzapofficial on www.twitch.tv

Speaking of campaign, we’re no longer just writing Olivia’s story, but the story of Kothia’s colonization which is told through different viewpoints. There are no good guys and bad guys – everyone’s a hero in their own story and they have reasons for their choices, and putting it all together has been a struggle to write.

Watch Last Regiment Dev Blog #26: Story Writing Struggles from boomzapofficial on www.twitch.tv

That being said, we’ll continue to do the weekly streams, and in between those we’ll be posting quick updates on Discord.  We’re already adding people to the secret beta channel, so start earning those points if you still haven’t!