Tag Archives: game ui

Last Regiment Patch Update – It’s Crunch Time (Part 2!)

We are back giving you some updates on our beta build for Last Regiment. Chris was at PocketGamer Connects Hong Kong last week so there was no dev stream. However, we are happy to share the latest patch update that was implemented Monday, July 22, 2019. Those who have beta keys to the game can start updating to the latest build. Here are the things we’ve changed and added.

Mechanic Changes

1.) Embarked units can no longer traverse Deep Water terrain.

2.) Fortify badge only shows up when a unit has used the Fortify action.

3.) Added support to show “Road” on lower left side when a tile with a road has been highlighted.

4.) Added 2 preset regiments for each hero.

Campaign Changes

1.) Updated Mission 1, 2, 3, and 5 for Olivia’s Campaign.

Note: Mission 4 and 6 are still being worked on.

Unit Changes

1.) Added new unit – Town Guard.

Note: Town Guard is still using placeholder art.

Power Changes

1.) Added Woodland and Wetland Regeneration for Plant units.

2.) Different levels of Flanking and Support icons have been updated for easier recognition.

Bug Fixes

1.) Fixed issue with AI where their units would automatically embark and still be able to move on to land terrain while embarked.

2.) Fixed structure health bar issue not showing the proper values when a unit is on top of a structure.

3.) Replaced some placeholder icons and effects for some powers.

Add Last Regiment to your wishlist on Steam today and send us your feedback and bug reports to our growing Discord server. It will really help us out in getting Last Regiment ready for Early Access.

Chris will be doing weekly streams again every Wednesday 10pm EST / Thursday 10am GMT+8 on the Boomzap Twitch channel (Schedules may change, but we’ll announce ahead of time). We also have multiplayer sessions with the Boomzap team every Tuesday and Thursday 10am GMT+8. Join us on those dates! 


Last Regiment Dev Blog and Patch Update – It’s Crunch Time!

Time for another Last Regiment update as we are just a few weeks away until Early Access on Steam. It’s literally crunch time for us here.

Stream Highlights

On last week’s stream, Chris is still in Singapore at Boomzap’s VR Studio and shared that everyone is working double time getting ready for the Early Access release. The primary highlight this week is the introductory part of the game: the tutorial.

There have been some rework and a couple of discussions in regards to the tutorial. To make it not only something for first time players to get to know about the game’s lore, but also showing how everything works while keeping the fun going. The rest of the stream continues with him discussing about the “emotional side of being a game developer” and making the game’s pace faster especially on multiplayer games. Halfway through the stream, he is joined in with the Last Regiment game design team going through the campaigns.

Beta Steam Build – July 15, 2019

 

The Steam build has been recently updated. Here are the things we’ve added and changed.

Mechanic Changes

1.) Updated Defend and Fortify indicators.

2.) Player Position and Color can now be chosen separately.

3.) Added zoom function for Map Preview via Scroll Wheel.

4.) Added mouse over info preview for Buildings.

 

Campaign Changes

1.) Fixed issue for the missing Port on Olivia’s 1st mission.

2.) Reworked Olivia’s 2nd and 3rd missions.

Note: Other missions are still WIP.

 

Unit Changes

1.) All Aerial units have had their movement changed to 3 from 4.

2.) Added new unit Tree of Life.

3.) Added new Draw Card power for Merchants.

Note: Placeholder art are still being used for new units.

 

Power/Card Changes

1.) Replaced Awaken the Forest card with Life Tree.

2.) Added new Scavenger, Dying Wish, and Transform Mana, and Promote cards.

3.) Updated New Plans effect to only draw 3 cards.

4.) Updated Abundant Stock to be only playable on Towns.

5.) Updated Cargo to be only playable on Ports.

6.) Updated High Ground trait to include +1 Sight Range.

7.) Updated Welcomed Rest to include Snare effect on Unit.

8.) Added new Nature’s Touch healing power to Druids.

9.) Updated dice roll ranges for Raze and Repair with linear ranges.

Note: Placeholder art are still being used for new cards/powers.

 

Structure Changes

1.) Structures now start from 1-star and can be upgraded to 3-stars.

 

Map Changes

1.) All Terrains do not block line of sight anymore.

 

Bug  Fixes

1.) Fixed issue where certain units can be summoned anywhere on the map.

That’s our update for you this week! We will be at PocketGamer Connects Hong Kong from July 17 and 18 so we hope to see you there. You may check the official website for more details. You may also reach us through Facebook and Twitter if you want to arrange meetings with us on either dates.

Add Last Regiment to your wishlist on Steam today and send us your feedback and bug reports to our growing Discord server. It will really help us out in getting Last Regiment ready for Early Access on August 5, 2019.

Chris will be doing weekly streams again every Wednesday 10pm EST / Thursday 10am GMT+8 on the Boomzap Twitch channel (Schedules may change, but we’ll announce ahead of time). We also have multiplayer sessions with the Boomzap team every Tuesday and Thursday 10am GMT+8. Join us on those dates! 


Last Regiment DevBlog and Patch Update– The 4th of July

Chris is in Singapore and introduced to us a little bit about Boomzap’s physical VR office before proceeding into the recent updates. Aside from that, he also announced that he will be at a convention in Hong Kong (PocketGamer Connects Hong Kong, July 17 and 18). So, we hope to see you there. If you like to arrange a meeting with us on those dates, let us know the soonest in Facebook and Twitter!

Now onto the stream highlights. We are happy to say that the last few weeks in getting the game ready for Early Access were awesome: it has become more fun and challenging. As the days go by, our beta just keeps getting better and better as we took all the feedback we received and got everything balanced out.

Chris reminded about one important note that our Discord server member Helios mentioned that “the game felt clunky” and because of this feedback, this got the team into a lengthy conversation on what must be taken out and modify. The rest of the stream shows us a simple Skirmish gameplay as Chris explained the recent changes that were implemented on the beta.

Patch Update (7/8/2019)

We have recently updated our Steam patch. Complete details are below:

Beta Steam Build – July 8, 2019

 

  • Mechanic Changes

 

    • Upgrading units to Elite status now only adds 25% bonus to Attack and HP instead of 50%.
    • Updated dice roll numbers to linear ranges for most powers.
    •  Default starting gold for Skirmish/Multiplayer games have been changed to “Half” instead of “Full”.
    • Selected Hex on the map now has a highlight effect.
    • Power information now appears on mouse over.

 

  • Unit Changes

 

    • Added new units – Squatters, Chaingang, Craftsmen, Batwing Builders, Trench Orcs, Huntmaster, Swashbucklers, and Centaur Hunters.
    • Added new Plant race keyword. Some units have been converted to Plant race.
    • Reduced Mage units HP by 25%.

 

  • Power Changes

 

    • All permanent Attack buffs have been reduced to a maximum of +2.

 

  • Bug Fixes

 

    • Fixed issue when a Town can’t be rebuilt after it gets razed.
    • Hid the Upgrade Unit power from showing up on a Unit Card to reduce clutter.
    • Added missing effects for some powers.
    • Added potential fix for move collision prediction.

That’s our coolest update for this week! Add the game to your wishlist on Steam today and give us your feedback and bug reports to our growing Discord server. Your feedback will really help us out in getting Last Regiment ready for Early Access on August 5, 2019, which is just a few weeks away!

Chris will be doing weekly streams again every Wednesday 10pm EST / Thursday 10am GMT+8 on the Boomzap Twitch channel (Schedules may change, but we’ll announce ahead of time). We also have multiplayer sessions with the Boomzap team every Tuesday and Thursday 10am GMT+8. Join us on those dates!