Two weeks after our previous update, we went live for the first time with a multiplayer game of Last Regiment! It’s still far from done, with a bunch of placeholder art and broken things that we already know about.
We also realized that we haven’t done an intro about the team yet. Some of us also worked on Legends of Callasia. We have:
- Chris, designer and Creative Director from Japan
- Adrian, also known as “Tentaklor”, our coder in Malaysia
- Ben, animator and artist from Malaysia
- Artists Edwin, Erwin, and Jun from the Philippines (plus Karen who occasionally helps out with the UI)
That’s the core team, but we also have back-end support from Allan (Technical Director), JD (coder), and Monika (Marketing).
We also share a brand new screen – “Choose Your Regiment”. One of the big parts of the game is all about building some sort of deck or regiment. This is still a first cut of this screen which still used black squares with text for their internal names, which we’ll replace with pretty art sooner of later.
When you build a regiment, you can choose units from up to three factions (Note: The limit is not yet working in the game, so you’ll see us choose factions from multiple factions in the video.) There are various factions to choose from:
- Redkeep – A massive fortress city set on the edge of Kothia where the local Highborne (elves) and Portellian colonial powers (humans) work together to begin their reclamation of the ancient land.
- Ivoria – A wizarding city deep in the jungle where mages and beasts (such as the monkey warriors), are led by dark, powerful sorcerers
- Silverwood – An overgrown wilderness which was once the home of the ancient Highborne kingdom, now filled with Woodspawn spirits summoned by the vengeful Moonpriests
- Darktalon – A deep, dark forest inhabited by ferocious, magic-hating Goblins.
- Polliva – A large and powerful fleet coming from a great capital across the sea
- Ruma – A rough port of sailors, traders, swashbucklers, and the assorted flotsam and jetsam of the Portellian Empire
These are the first six factions, and we’ll add more later on as we build the game and get it working. Each faction comes with heroes, which are super powerful, heavy-duty units. Each faction is limited to one hero (for now – maybe later we’ll add a special faction with more than one hero?)
Once you’ve created your regiment, you can just save and exit. When you go to the Multiplayer screen, you can choose which regiment you want to use then host/join a multiplayer game.
Watch the video below for our multiplayer playtest with Ben, and also do a bit of Q&A with our viewers. (Warning: Lots of placeholder art and bugs.)