We are now in the month of August and as always, here’s another week of patch updates for the Steam Beta Build of Last Regiment.
As officially announced in our Discord server last week by Chris, the EARLY ACCESS of Last Regiment is rescheduled to Early September.
“The game is coming along great – the team has been hard at work on the major missing components for the Early Access build: Primarily the campaigns and dealing with some remaining tutorial and other issues.
That being said, we’re still not confident the game is ready for EA, and we have determined that it’s better that we do the Early Access in September.”
To those who are looking forward to Chris’ dev streams again in our Twitch, he’ll be back next week and will be doing them live in Singapore. If ever you missed one of our streams, you can check out our Twitch channel.
Beta Steam Build – July 29, 2019
To welcome the early week of August, we give you this week’s patch update.
1.) Added more instances for mouseover to get additional unit or power information throughout the game.
2.) Changed the highlight color for a currently selected tile.
1.) Unit stats have been adjusted to better differentiate units.
2.) Elite Unit bonus stats have been overhauled. For more information, the Upgrade Unit power can be hovered to reveal a Unit’s Elite Version.
3.) Reduced HP of Plant units to balance out them having passive HP regen.
1.) Updated/Reworked Missions 3, 4, 5, and 6 for Olivia’s Campaign.
2.) Updated tutorial text and icons for Olivia’s Campaign.
1.) Updated Emblem UI to make the samples larger and updated their groupings.
2.) Updated info popups so they use the same size and fonts.
3.) Updated Banner Elements that show up while waiting for other players in Multiplayer.
1.) Updated descriptions for some traits and powers for better readability. No functional change has happened.
2.) Fortification meeple indicator have been hidden until a unit actually uses the Fortify action.
3.) Fixed sliders on UI to now properly update when scrolling.
4.) Highlighted tiles now appear red when trying to summon a unit while CP capped.
5.) Fixed the issue where a card still shows it can be played even if you don’t have enough resources.
6.) Fixed certain blockers tiles not having animations (i.e. Waterfalls and Lava).
7.) Fixed issue with card target text not being updated properly.
8.) Fixed missing description for Multicard entries.
9.) Fixed issue about being able to summon more than one instance of Unique Units.
Chris will be doing weekly streams again every Wednesday 10pm EST / Thursday 10am GMT+8 on the Boomzap Twitch channel (Schedules may change, but we’ll announce ahead of time). We also have multiplayer sessions with the Boomzap team every Tuesday and Thursday 10am GMT+8. Join us on those dates!