Last Regiment Dev Blog and Patch Update – It’s Crunch Time!

Time for another Last Regiment update as we are just a few weeks away until Early Access on Steam. It’s literally crunch time for us here.

Stream Highlights

On last week’s stream, Chris is still in Singapore at Boomzap’s VR Studio and shared that everyone is working double time getting ready for the Early Access release. The primary highlight this week is the introductory part of the game: the tutorial.

There have been some rework and a couple of discussions in regards to the tutorial. To make it not only something for first time players to get to know about the game’s lore, but also showing how everything works while keeping the fun going. The rest of the stream continues with him discussing about the “emotional side of being a game developer” and making the game’s pace faster especially on multiplayer games. Halfway through the stream, he is joined in with the Last Regiment game design team going through the campaigns.

Beta Steam Build – July 15, 2019


The Steam build has been recently updated. Here are the things we’ve added and changed.

Mechanic Changes

1.) Updated Defend and Fortify indicators.

2.) Player Position and Color can now be chosen separately.

3.) Added zoom function for Map Preview via Scroll Wheel.

4.) Added mouse over info preview for Buildings.


Campaign Changes

1.) Fixed issue for the missing Port on Olivia’s 1st mission.

2.) Reworked Olivia’s 2nd and 3rd missions.

Note: Other missions are still WIP.


Unit Changes

1.) All Aerial units have had their movement changed to 3 from 4.

2.) Added new unit Tree of Life.

3.) Added new Draw Card power for Merchants.

Note: Placeholder art are still being used for new units.


Power/Card Changes

1.) Replaced Awaken the Forest card with Life Tree.

2.) Added new Scavenger, Dying Wish, and Transform Mana, and Promote cards.

3.) Updated New Plans effect to only draw 3 cards.

4.) Updated Abundant Stock to be only playable on Towns.

5.) Updated Cargo to be only playable on Ports.

6.) Updated High Ground trait to include +1 Sight Range.

7.) Updated Welcomed Rest to include Snare effect on Unit.

8.) Added new Nature’s Touch healing power to Druids.

9.) Updated dice roll ranges for Raze and Repair with linear ranges.

Note: Placeholder art are still being used for new cards/powers.


Structure Changes

1.) Structures now start from 1-star and can be upgraded to 3-stars.


Map Changes

1.) All Terrains do not block line of sight anymore.


Bug  Fixes

1.) Fixed issue where certain units can be summoned anywhere on the map.

That’s our update for you this week! We will be at PocketGamer Connects Hong Kong from July 17 and 18 so we hope to see you there. You may check the official website for more details. You may also reach us through Facebook and Twitter if you want to arrange meetings with us on either dates.

Add Last Regiment to your wishlist on Steam today and send us your feedback and bug reports to our growing Discord server. It will really help us out in getting Last Regiment ready for Early Access on August 5, 2019.

Chris will be doing weekly streams again every Wednesday 10pm EST / Thursday 10am GMT+8 on the Boomzap Twitch channel (Schedules may change, but we’ll announce ahead of time). We also have multiplayer sessions with the Boomzap team every Tuesday and Thursday 10am GMT+8. Join us on those dates!