Tag Archives: concept art

Dev Blog #27 – New Factions, Balancing Issues, and Marketing Plans

Four weeks until closed beta aka Earlier Access! First, here’s a rundown of what we’ve been up to recently.

Development Progress

While the purpose of the beta is to get more players to test the game so we can rebalance the game, it’s work that we’ve already started doing.

Watch Last Regiment Dev Blog #27: Balancing Issues from boomzapofficial on www.twitch.tv

We got a bunch of feedback from the first few rounds of new-unit testing and have been heavily making some major adjustments. We’re adding some powers, moving some others around, and refactoring a BUNCH of the numbers. However, this includes a subjective decision on what we think a unit and its powers are worth.

Watch Last Regiment Dev Blog #27: New Units, Regiment Builder, UI, and Faction Names from boomzapofficial on www.twitch.tv

Recent game changes also include some cool new stuff! We’ve added two new factions, Tinkersteel and Khazan. We’re also discussing some of the faction names, such as changing the Woodspawn to Faeborn, and the Highborne into Elves, which are more direct to the point.

Concept art for Tinkertsteel hero, Gearmage Shelbia

Aside from the new units, we’re also improving the user interface. Last week we added the livestreamer section in the main menu, and we’ll continue to look at more Twitch API integrations. The regiment builder is also now easier to select and sort.

Functional sorting system for Choose a Regiment screen

Changing Our Marketing Approach

One of the questions we received from Discord was: how are we going to market this game differently from Legends of Callasia? Again, we look at the reasons of why it failed, and determine where we got our money’s worth from our past marketing efforts.

Watch Last Regiment Dev Blog #27: How are we going to market this game? from boomzapofficial on www.twitch.tv

For Last Regiment, we’ll be concentrate on improving our Steam page, including our trailer. Paid advertising is also an option for us, and the marketing blitz before launch is also important. But the most essential part is making changes in the game itself, to making sure it is easy to understand and has features that can help improve our marketing.

 

 


Weekly development stream starts April 19 10PM EST

After sharing exclusive info to our Discord community, throwing out some hints, and showing it to some of our fans during PAX East, we’re happy to officially announce the title for our new project!

Last Regiment is a fantasy-themed strategy game with single-player campaigns and simultaneous turn-based multiplayer, which we are currently developing on PC, and hopefully on Mac and mobile as well. It takes the best parts of Legends of Callasia, makes a bunch of neat changes for a faster, deeper, and more strategic game, and allows player to design their own levels through its built-in map editor. (More here: Developer Blog #1)

The game is still in its alpha stage, but we are opening its development progress and livestreaming it on Twitch! The weekly dev stream by Boomzap Creative Director Christopher Natsuume starts on April 19 10PM EST at twitch.tv/ninesquirrels!

As another sneak preview, here’s a headshot of our lead character, Olivia.

This character is (obviously) based on Olivia from Legends of Callasia. We thought she was such an awesome character there, that we wanted her lead in our new game. So we have redone her, given her a new story, background, and costume, and brought her in as the leading lady for our new game.

In more fun behind-the-scenes fun: she is originally based on Chris’ niece. She is a beautiful girl now celebrating her 3rd birthday, and became part of their family back when we were making Legends of Callasia.

For more details, visit the following links: