Latest Patch Notes (November 27, 2019)

Hey everyone! We have another major mechanics update for you today!

Defend has been removed with the ability to fortify on any tile instead, with fortification also giving units access to new abilities. We hope that this change further emphasizes the importance of good positioning and map control, as well as makes defensive play a lot more dynamic and interesting.

Specifically, with fortification unlocking a unit’s full capabilities, we hope that players who secure good positions on the map first are rewarded by not having to spend a turn fortifying as soon as combat begins (since they arrived at their position first,) while also punishing players who are caught in a bad position by needing to spend one turn before they are fully equipped for battle.

Here’s the changelog for this patch:

Mechanic Changes
1.) Defend has been removed from the game.
2.) Fortify can now be used on any tile with or without a structure.
3.) Different terrains now provide different amounts of Fortification points.
4.) Raze now only reduces a structure’s improvement level by one instead of entirely destroying it to a Ruined state or Foundation.

Campaign Changes
1.) Reworked Prologue missions to improve the tutorials each mission has.
2.) Second Prologue mission has been split into two to lessen tutorial overload in one mission.
3.) Updated the first half of Olivia’s campaign for Ship and Charge tutorials.
4.) Updated Campaign Regiment tutorial.
5.) Players can now create their own Campaign Regiment startin on Olivia’s 2nd mission.

Power Changes
1.) Armored has been renamed to Hardened and it now only reduces 25% Missile/Artillery damage from 50%.
2.) Destroy Structure now follows the Raze mechanic changes of reducing a structure’s improvement level by 1.
3.) Reduced costs of Buffs and Heals.
4.) Skilled Support has been reworked to Improve Morale which is an active power that provides +2 attack around a 2-hex area.
5.) Added Buff Removal card power which removes all permanent buffs on target unit.
6.) Added Quick Fortify card power which provides Fortification points to target unit.
7.) Added Fortified Armor power which provides a unit 50% damage reduction from Missile/Artillery while Fortified.
8.) Added Fortified Shield power which provides a unit with 50% damage reduction while Fortified.
9.) Added Entrenched Artillery and Entrenched Missile power which provides bonus damage to Artillery/Missile powers while Fortified.
10.) Updated Tenacious power to provide +2 attack while Fortified.
11.) Updated Garrison power to provide +3 Fortification while unit is on a Structure.
12.) Updated Plant Regeneration powers to require them to be Fortified before regenerating HP every turn.
13.) Updated Stone Hail/Barrage powers to require Elder Treant to be Fortified before they can use said power.
14.) Improve Artillery now provides +1 damage to main target and splash target instead of just +2 damage to main target.
15.) Adjusted cost of Fog to 4 mana from 8 mana.

Unit Changes
1.) Trench Orc now has Fortified Armor instead of Hardened.
2.) Blunderbuss Infantry now have Entrenched Missile.
3.) All non-Ship or non-flying units with Artillery powers now have Entrenched Artillery.
4.) Thaumaturge now has Fortified Shield.

Structure Changes
1.) Farm now generates more gold and provides a higher Gold Limit.
2.) Standardized Gold Bonus when Razing structures.

AI Changes
1.) AI now knows how to use more Card Powers.
2.) Updated unit spawning strategy.

Misc Changes
1.) Fixed issue with Bumper Crop not properly applying bonus gold.
2.) Added more Tooltips to Regiment Create UI.
3.) Updated some power descriptions to be more readable.
4.) Added a “Summary” popup at the start of every campaign mission.
5.) Updated campaign text and cutscenes.

As always, our steam community forums and our discord server are always open to listen to your feedback!

We would also like to thank you very much for joining us on Early Access. We know the constant mechanic changes over content updates may be frustrating to some, but it is always our goal to make Last Regiment as fun to play as possible, and we believe greatly experimenting with the game mechanics will lead to a much more enjoyable experience in the long run. Thank you so much for playing our game, and we’ll see you in the next update!