Latest Patch notes (9/24/2019) – The Great Recycling

We here at Boomzap like to think of ourselves as eco-friendly people. That means apart from the two new missions, two new maps, three new units, various campaign fixes, and more, we’ve also now added the ability to recycle your units. After all, we have all got to do our part for the environment.

But for real, we aim to use this new recycling mechanic to alleviate mobility issues in the game, allowing you to essentially teleport units by sending them back to your hand and resummoning them next to your hero the next turn. We’ve also changed a few of the game rules to hopefully allow more wiggle room for different strategies. All of that good stuff and more, all waiting for you in this week’s patch notes for Last Regiment.

Patch Notes (September 24, 2019)
Mechanic Changes
1.) Units can now be returned to their card form by using the “Recycle” action available when a unit is on a structure.
2.) Units standing on a structure will now automatically fortify themselves.
3.) Units that use an action, except Defend, will now have their Attack stat set to 0 from the start of Resolution phase.
4.) Adjusted Max Hand Amount to 7 from 6.
5.) Adjusted First Hand Draw Amount to 5 from 6.

Campaign Changes
1.) Added new missions for Hollythorn’s campaign.
2.) Olivia Mission 2
– Updated map to be more open and flexible for real fights
– Adjusted enemy AI to be more aggressive and start said fights
– Adjusted level tutorials and goals
– Added some new dialogue
– Fixed some script errors that caused dialogue to play at the wrong times

3.) Olivia Mission 4
– Adjusted enemy AI starting regiment
– Adjusted goblins’ behavior

4.) Olivia Mission 5
– Adjusted the map and moved around the structures
– Adjusted in-level goals and story elements
– Removed goal to waste time capturing structures! Now you can just kill the commanders
– Better Mage unit introductions
– Added more new dialogue

5.) Olivia Mission 6
– Changed starting structures for both players
– Revamped the map to be more breathable, easier to fight around with more key points
– Unlocked regiment building for this mission! Yay!
– Added even more new dialogue!!!
– Helped Hollythorn defend her base with more Goblins who will shoot you on the way in.
– Removed the goal to have to capture her base. Defeating Holly is enough!

Unit Changes
1.) Added 3 new units – Merchantman, Elven Villager, Mounted Archer.
Notes: Art for some of them are still work in progress.

Map Changes
1.) Added 2 new maps.
2.) Updated some maps so the Neutral units are docile.

Card Changes
1.) Overhauled targeting and descriptions for most power cards.
2.) Overhauled list of cards available from Structures.

Structure Changes
1.) Units can now be summoned on or adjacent to Towers or Mage Towers.
2.) Increased amount of Fortification points granted to units to 3/6/9 from 2/4/6 depending on Fortify power on the structure.
3.) Standardized upgrade cost for Structures to 50 gold.
4.) Updated gold generated by farms to 10/15/20 gold from 10/13/15 gold.

UI Changes
1.) Updated card slots while playing to accommodate 7 cards.
2.) Updated Power info box for better readability.

Bugfixes
1.) Fixed issue where the game doesn’t properly save campaign progress when a session crashes.
2.) Potentially fixed AI behavior that kept trying to capture structures even when there are nearby threats.
3.) Potentially fixed AI blocking its own unit’s movements when summoning new units.
4.) Fixed desync issue regarding effects during resolution phase.

Intrigued? Astounded? Furious we didn’t just make you a real teleporter and forced you to spend both your gold and a turn to jaunt your units across the map? let us know! Our Steam Forums and Discord Server‘s always available for you to tell us what you think.

Got more than words on your mind? Want to prove you understand the game better than its own developers? We also play games with the community every Tuesday and Thursday at 10 PM EST.

See you in Kothia!


Latest Patch notes (9/17/2019) – Map Meltdown

Over the course of several internal playtests, we discovered some interesting things about our multiplayer maps: mainly that a few of them suck, and others should have been nuked from orbit entirely.

Unwilling to go through another match of being bottlenecked through two docks, Chris spent several nights rebuilding just about every map we have. We hope you and your friends appreciate his efforts!

Patch Notes (September 17, 2019)
Campaign Changes
1.) Reordered and adjusted tutorials for Olivia’s 4th mission.
2.) Updated tutorial text for Olivia’s 4th mission.
3.) Overhauled Olivia’s 5th mission to make the flow smoother.
4.) Updated the map for Olivia’s 5th mission.
5.) Players can now customize their regiment on Olivia’s 6th mission.
6.) Players can now customize their regiment on Hollythorn’s 1st mission.

Map Changes
1.) Overhauled all 15 Skirmish/MP Maps.

UI Changes
1.) Updated card art to use a rectangle shape.
2.) Updated checkbox and “click to continue” locations to be outside the dialog box.
3.) EA Message box can now be closed by either clicking on the “x” button or outside of the message box.

Bugfixes
1.) Fixed issue where units can’t use transform powers while on a Bridge.
2.) Fixed typos on Achievements text.
3.) Fixed some highlighting issues for Regiment List UI.
4.) Fixed card and page button positioning to avoid overlap.

As always, our Steam Forums and Discord are always waiting for your feedback!


Latest Patch Updates (09/12/2019 + 09/9/2019) – Double Kill!

Hey everyone!

They say nothing lets you catch mistakes faster than hitting publish, and ooh boy did we find them real quick upon hitting Early Access.

Thus, this week features not one, but TWO patches to help smoothen out all the kinks.

Patch Notes (September 12, 2019)
Mechanic Changes
1.) Units with Transform powers can now use them while on a Dock or a Bridge.

Campaign Changes
1.) Fixed an issue where the AI didn’t aggro the player properly on Whiteferry mission.
2.) Adjusted AI difficulty for Whiteferry mission since the AI bug fix rendered it a bit too hard.

Power Changes
1.) Updated Destroy Structure card so it can’t be played on a Unit that isn’t standing on a Non-Tower structure.

Map Changes
1.) Updated all maps so that players will always have a starting Supply of 4.
2.) Replaced some Neutral Towns with Barracks or Farms for all maps.

Bugfixes
1.) Fixed an issue that stopped the AI from summoning units even when it has enough resources.

Patch Notes (September 9, 2019)
Mechanic Changes
1.) Amphibious Units can now be summoned adjacent to a Town, Hero, or Dock.
2.) Updated formula for Victory Point (VP) requirement to trigger the VP Win condition.

Campaign Changes
1.) More balancing for Hollythorn’s Missions.
2.) Added cutscene for Hollythorn’s Missions.

Unit Changes
1.) Added Sulhan Cleric to the roster.

Structure Changes
1.) Updated Victory Point values for Towns (20 -> 15) and Settlements (0 -> 10).

Regiment Changes
1.) Updated Names and Descriptions for all Preset regiments.

Bugfixes
1.) Fixed text spill issues for a few UIs.
2.) Fixed more resolution change issues for a few UIs.

Found some more bugs crawling around our Early Access game? Have feedback on how parts of the game could be better? Wish to mock this particular writer about the hellish reality that is his flesh-prison? Swing by our Steam Forums or our Discord server and give us a holler. I promise not to cry… Too much.