Latest Patch notes (9/17/2019) – Map Meltdown

Over the course of several internal playtests, we discovered some interesting things about our multiplayer maps: mainly that a few of them suck, and others should have been nuked from orbit entirely.

Unwilling to go through another match of being bottlenecked through two docks, Chris spent several nights rebuilding just about every map we have. We hope you and your friends appreciate his efforts!

Patch Notes (September 17, 2019)
Campaign Changes
1.) Reordered and adjusted tutorials for Olivia’s 4th mission.
2.) Updated tutorial text for Olivia’s 4th mission.
3.) Overhauled Olivia’s 5th mission to make the flow smoother.
4.) Updated the map for Olivia’s 5th mission.
5.) Players can now customize their regiment on Olivia’s 6th mission.
6.) Players can now customize their regiment on Hollythorn’s 1st mission.

Map Changes
1.) Overhauled all 15 Skirmish/MP Maps.

UI Changes
1.) Updated card art to use a rectangle shape.
2.) Updated checkbox and “click to continue” locations to be outside the dialog box.
3.) EA Message box can now be closed by either clicking on the “x” button or outside of the message box.

1.) Fixed issue where units can’t use transform powers while on a Bridge.
2.) Fixed typos on Achievements text.
3.) Fixed some highlighting issues for Regiment List UI.
4.) Fixed card and page button positioning to avoid overlap.

As always, our Steam Forums and Discord are always waiting for your feedback!

Latest Patch Updates (09/12/2019 + 09/9/2019) – Double Kill!

Hey everyone!

They say nothing lets you catch mistakes faster than hitting publish, and ooh boy did we find them real quick upon hitting Early Access.

Thus, this week features not one, but TWO patches to help smoothen out all the kinks.

Patch Notes (September 12, 2019)
Mechanic Changes
1.) Units with Transform powers can now use them while on a Dock or a Bridge.

Campaign Changes
1.) Fixed an issue where the AI didn’t aggro the player properly on Whiteferry mission.
2.) Adjusted AI difficulty for Whiteferry mission since the AI bug fix rendered it a bit too hard.

Power Changes
1.) Updated Destroy Structure card so it can’t be played on a Unit that isn’t standing on a Non-Tower structure.

Map Changes
1.) Updated all maps so that players will always have a starting Supply of 4.
2.) Replaced some Neutral Towns with Barracks or Farms for all maps.

1.) Fixed an issue that stopped the AI from summoning units even when it has enough resources.

Patch Notes (September 9, 2019)
Mechanic Changes
1.) Amphibious Units can now be summoned adjacent to a Town, Hero, or Dock.
2.) Updated formula for Victory Point (VP) requirement to trigger the VP Win condition.

Campaign Changes
1.) More balancing for Hollythorn’s Missions.
2.) Added cutscene for Hollythorn’s Missions.

Unit Changes
1.) Added Sulhan Cleric to the roster.

Structure Changes
1.) Updated Victory Point values for Towns (20 -> 15) and Settlements (0 -> 10).

Regiment Changes
1.) Updated Names and Descriptions for all Preset regiments.

1.) Fixed text spill issues for a few UIs.
2.) Fixed more resolution change issues for a few UIs.

Found some more bugs crawling around our Early Access game? Have feedback on how parts of the game could be better? Wish to mock this particular writer about the hellish reality that is his flesh-prison? Swing by our Steam Forums or our Discord server and give us a holler. I promise not to cry… Too much.

Last Regiment Patch Update (9/07/19) – It’s Beginning To Look A Lot Like Early Access!

Hey all! We’re just a hop, skip, and a jump away from Early Access! The team’s doing all it can to make it as smooth a launch as possible, testing single-player, multiplayer, and just about every button we can press that looks like it could break something, all the while praying to the powers that be that nothing actually breaks.

With that being said, here’s our newest build, and what you’ll be playing on when Last Regiment releases in just a couple of days!

Mechanic Changes
1.) Updated amount of gold or mana you gain when discarding to 5 or 1 respectively.
2.) Regiments can now be changed during session setup by clicking on the regiment emblem.
3.) Added countdown timer to auto start on Multiplayer session when half of the players are ready.
4.) When disbanding your own hero, a prompt now appears before the action is sent to the unit.

Regiment Changes
1.) Updated Preset regiments for all heroes.

Campaign Changes
1.) Revamped difficulty for all available campaign missions.
Note: Olivia’s missions are playable. Hollythorn’s mission are still WIP.

Unit Changes
1.) Pirate Captain is now part of Olivia’s faction.
2.) Town Guard is now free for all.
3.) Added Sylph Healer to the roster.

Power Changes
1.) Forest Fire, Storm, Earthquake, and Lightning Strike have all been reworked.
2.) Updated numbers for all healing powers to be more inline with amount of damage dealt by ranged powers.
3.) Fine Weapons can now only be acquired from Barracks.
4.) Fine Tools can now only be acquired from Town.
5.) Local Support is now a Silvio exclusive card.
6.) Mage Armor has been removed from Mage Tower draw pile.
7.) New Plans has been removed from Town draw pile.
8.) Combined Fire has been removed from Tower draw pile.
9.) Combined Arms has been added to Tower draw pile.

Structure Changes
1.) 1-star Tower and Mage Tower now provide range +1 for their respective power types.
2.) 2-star Tower and Mage Tower now provide ranged damage +1 for their respective power types.
3.) 3-star Tower and Mage Tower now provide ranged damage +2 for their respective power types.

Map Changes
1.) Updated Map names and descriptions.
2.) Added names to the towns and docks present on the maps.

Bugfixes/Misc Changes
1.) Shortened text for Summon and Transform powers.
2.) Updated power descriptions.
3.) Added missing localization text strings.
4.) Fixed a bunch of UI/resolution issues.
5.) Updated sounds.
6.) Revamped a bunch of UIs for better usability.

Questions? Violent reactions? Words of encouragement for the monkey we chained to a typewriter to get these patch notes out as soon as we make a new build? Hop on to our Discord and come say hi! We’re always ready to chat, (and a banana might be nice too.)