Latest Patch Notes (12/23/2019) – Balance In All Things

Hey everyone!

While we don’t have much new content for you today, we’re releasing a patch that rebalances everything. That’s right, everything.
After a few weeks of debate, we decided that the base values for all our stats for each unit was simply much too low to be able to nerf or buff them appropriately. Thus, we gave every unit a massive increase in stats, and then played an endless number of games internally to try to balance it to something less absurd.

But the work of a designer is never done – especially not without player feedback – and that’s where you come in! We’re releasing this major rebalance patch to you in hopes of seeing what you guys think. We’ll be listening very closely to feedback in the next few (non-Christmas) days, and we hope you find this new patch fun. So without further ado, the patch notes:

Patch Notes (December 23, 2019)
Mechanic Changes
1.) Fortification amount on terrains and structures has been changed.

Unit Changes
1.) All units have had their stats updated.
2.) Reverted nerfs to Field Artillery.
3.) Units that have Recruit powers can now recruit Elite Units after becoming Elite themselves.

Power Changes
1.) All permanent buffs have had their numbers halved.
2.) Dying Wish now provides 2 extra cards instead of 1 when the unit with Dying Wish dies.
3.) Carl’s AoE Fortification has been changed so it doesn’t affect Flying or Ship units.
4.) Added elite versions of Rage, Liquid Courage, Shield, Protection, Web, Entangle, Tentacle, Vulnerability, Blades of Fire, Enrage, Enrage Beast, Improve Morale, Defiance, Improve Assault, Improve Missiles, Explosive Shot, Improve Magic
5.) Treants now become immobile when transforming to Elder Treants and Elder Treants can now go transform back to Treant form.
6.) Cards and/or Powers that provide damage multipliers have been halved due to the number updates on Units.

Bug Fixes
1.) Fixed the issue where certain traits or powers show up twice on the Unit.
2.) Fixed missing animation FX for certain cards.
3.) Fixed an issue that allowed clicks to go through certain parts of the UI while editing a regiment’s emblem.
4.) Fixed map critters not properly spawning.

As always, our Steam forums and our Discord
is always available for you to tell us what you think.

Oh, and Happy Holidays from all of us here at Boomzap! We hope you have a wonderful holiday season!


Latest Patch Notes (12/2/2019) – A New Hero

Glorious mustache!

We’ve got a small patch with a BIG treat for you today folks. We’ve enabled a new hero, Carl, and his faction for multiplayer and skirmish play.

It was only supposed to be a bugfix patch but then we thought, “Ahh why not? it’s Early Access.”

So here we are, releasing a brand new hero that might still be in need of some balancing (so do leave us feedback!) Carl grants his faction extra CP, and a wealth of artillery specialization to blow his enemies to kingdom come.

We hope you have fun with him!

Patch Notes (December 2, 2019)
Faction Changes
Carl has been made available. His faction is still subject to major changes as we do more testing.

Unit Changes
Adjusted Grenadiers attack to 1 from 2.
Removed Engineering from Grenadiers
Reduced cost of Grenadiers to 20 gold from 40 gold.
Reduced movement of Field Artillery to 2 from 3.

Power Changes
Reduced range for non-elite Artillery Fire to 2 hexes from 3 hexes. Elite Artillery Fire is untouched.
Reduced cost of Ammunition Shortage to 20 gold from 40 gold.
Reduced Discipline’s additional HP to 2 HP from 4 HP.

Bug Fixes
Fixed the issue where Fortification points did not persist after Fortify action was used during a Multiplayer session.
Fixed a text issue where it said to finish Olivia’s 2nd mission to unlock Skirmish or Multiplayer mode while only needing to finish the 2nd mission of the 1st Campaign Chapter.

As always, our Steam Forums and Discord Server are always open to your feedback, and we’d really like to get some! You can help us balance Carl and his bombastic artillery spam. We’re always hoping to hear from you!