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Latest Patch notes (1/21/2020) – The Map Editor!

Hey all!
Today’s update comes with a big treat for you. A Map Editor!

*Toot*

Have you ever felt like you have what it takes to make levels for a video game? Have you ever felt like you specifically wanted to make them for strategy games? Ever felt like you could top Boomzap’s level designers and you just wanted to roll up your sleeves and settle down to make some hextile-based maps that would run circles around us? Are we being a bit too specific? If you answered yes to any of these questions, download this new update right now and get to showing off your skills. You can also upload your new, super well-designed work to the Steam Workshop for other players to download and enjoy!

Oh and we’ve done some stat reworks for units as well as some reworks to the mana system as well. That’s probably important.

Have fun!

Patch Notes (January 21, 2020)
New Features
1.) Map Editor has been added to the game. Can be unlocked after finishing the 2nd mission of the 1st Campaign Chapter.
2.) Steam Workshop feature for the Map Editor that allows players to upload the maps they’ve created so others can subscribe to them.

Unit Changes
1.) Adjusted Elite Stat bonuses to be % based on the unit cost. 15/30/50% increase for 30/50/80 gold cost units.
2.) Increased base stats of Hero and Unique units.
3.) Overhauled Unique units to have access to better powers compared to lower cost units.

Power Changes
1.) Increased Mana generated by Mana Gain II to 4 from 2.
2.) Adjusted the gold/mana costs of Recruit powers to be in line with the cost of the unit.
3.) Reduced Vulnerable effect to 50% increased damage from 100%.
4.) Increased Fortification amount on Structures to 4/6/8/10 from 3/5/6/7.
5.) Increased Fortification amount on Dryland, Highland, Flatland, and Farmland to 4 from 3.
6.) Increased Missile, Artillery, and Spell damage across the board.
7.) Removed cost for Transform powers.
8.) Reduced the cost of Cards across the board.
9.) Carl’s Fortify Up and Fortification card now happens on Buff/Heal phase.

Structure Changes
1.) Towns no longer generate Mana.
2.) Reduced the Supply provided by Towns to 1/2/3 from 2/3/4.
3.) Reduced Gold generated by Towns to 10/15/20 from 15/20/30.
4.) Increased Supply provided by Barracks to 2/3/4 from 1/2/3.
5.) Increased Mana generated by Mage Towers to 2/4/6 from 2/3/4.

Misc Changes
1.) Added character art for the Prologue chapter.

As always, out steam forums and Discord are listening in for your feedback. Do tell us what you like and don’t like about our new map editor, and let us know what we can do to make it better!


Latest Patch Notes (1/7/2020) – Gold Rush

And we’re back from our Christmas break! You didn’t think we would leave you with just a balance patch for everyone’s stats, did you?

This update features a rework to each unit’s gold costs in the game, as well as massively buffing the gold generation of farms. With units now costing much more gold than before but with farms also being more powerful, you’ll now be more pressured to build a few to fund your army’s costs instead of razing them for more barracks space.

Speaking of, there’s now a maximum limit to each map that determines how many units each player can control. This can also be turned off in the lobby if you ever wish to push your limits to how many units you can micromanage in under 60 seconds!

Patch Notes (January 7, 2020)
Mechanic Changes
1.) Added a Max Unit game option. This allows players to set a limit for how much Supply each player can get for a certain game.

Campaign Changes
1.) All tutorial messages can now be closed via the “x” button found below the message.
2.) Added Carl’s campaign missions.

Unit Changes
1.) Unit costs have been increased across the board. New cost tiers are 20/30/50/80 gold.
2.) Decreased Ranged Damage by 25%.
3.) Tree of Life now Summons Treants instead of “exploding” into Treants.
4.) Tree of Life now has an AoE Heal instead of the special Draw Card ability.
5.) Druids now summon Saplings instead of Treants.
6.) Saplings now have 5 movement instead of 3.
7.) Elder Treants renamed to Rooted Treants.
8.) Fixed an issue where Elven Villagers didn’t have access to their Healing ability.

Power Changes
1.) Web and Entangle now reduces movement instead of snares a unit.
2.) Web now costs 15 gold instead of 20 gold.
3.) Elite Entangle now deals damage.

Structure Changes
1.) Mage Towers now provide additional range to Buffs/Heals/Curses.
2.) Mage Towers now provide additional damage to Curses.
3.) Reduced additional damage provided by Towers and Mage Towers to +1/+2 from +2/+4 damage.
4.) Increased gold generated by Farms to 20/30/40 from 15/20/25 gold per turn.

As always, our Steam and Discord forums are here for your feedback. Happy New Year everyone!


Latest Patch Notes (12/23/2019) – Balance In All Things

Hey everyone!

While we don’t have much new content for you today, we’re releasing a patch that rebalances everything. That’s right, everything.
After a few weeks of debate, we decided that the base values for all our stats for each unit was simply much too low to be able to nerf or buff them appropriately. Thus, we gave every unit a massive increase in stats, and then played an endless number of games internally to try to balance it to something less absurd.

But the work of a designer is never done – especially not without player feedback – and that’s where you come in! We’re releasing this major rebalance patch to you in hopes of seeing what you guys think. We’ll be listening very closely to feedback in the next few (non-Christmas) days, and we hope you find this new patch fun. So without further ado, the patch notes:

Patch Notes (December 23, 2019)
Mechanic Changes
1.) Fortification amount on terrains and structures has been changed.

Unit Changes
1.) All units have had their stats updated.
2.) Reverted nerfs to Field Artillery.
3.) Units that have Recruit powers can now recruit Elite Units after becoming Elite themselves.

Power Changes
1.) All permanent buffs have had their numbers halved.
2.) Dying Wish now provides 2 extra cards instead of 1 when the unit with Dying Wish dies.
3.) Carl’s AoE Fortification has been changed so it doesn’t affect Flying or Ship units.
4.) Added elite versions of Rage, Liquid Courage, Shield, Protection, Web, Entangle, Tentacle, Vulnerability, Blades of Fire, Enrage, Enrage Beast, Improve Morale, Defiance, Improve Assault, Improve Missiles, Explosive Shot, Improve Magic
5.) Treants now become immobile when transforming to Elder Treants and Elder Treants can now go transform back to Treant form.
6.) Cards and/or Powers that provide damage multipliers have been halved due to the number updates on Units.

Bug Fixes
1.) Fixed the issue where certain traits or powers show up twice on the Unit.
2.) Fixed missing animation FX for certain cards.
3.) Fixed an issue that allowed clicks to go through certain parts of the UI while editing a regiment’s emblem.
4.) Fixed map critters not properly spawning.

As always, our Steam forums and our Discord
is always available for you to tell us what you think.

Oh, and Happy Holidays from all of us here at Boomzap! We hope you have a wonderful holiday season!