Latest Patch Notes (2/19/2020) – A Better Hand

Patch Notes (February 19, 2020)
Mechanic Changes
1.) Players are now allowed to choose their starting cards instead of choosing which ones to redraw at the start of a game.
2.) Regiments now require all 12 card slots to be filled.
3.) Added a new highlight effect for units affected by AoE powers/spells.

Campaign Changes
1.) Added additional mission for “Line in the Sand” chapter.
2.) Updated list of cards that get unlocked for each campaign mission.
3.) Added story summary for “Line in the Sand” chapter.

Editor Changes
1.) Added a Delete Map function under Workshop.

Map Changes
1.) Updated all starting Towns to be 3-star.
2.) Changed all free non-Town structures to Foundations for certain maps.

Regiment Changes
1.) Updated preset regiments to include 12 cards each.

Unit Changes

1.) Reduced Shelbia’s stats to 8/55 from 10/60 Atk/HP.
2.) Reduced Battlecrawler’s stats to 6/32 from 8/36 Atk/HP.
3.) Updated unit typing for certain units.

Power Changes
1.) Reduced mana cost across the board by 1 mana.

Card Changes
1.) Reduced cost of Mana-based cards.

UI Changes
1.) Added Card Sorting function that sorts cards by cost or alphabetically.

Bug Fixes
1.) Fixed missing unit art for campaign missions.
2.) Fixed missing map marker for certain campaign missions.
3.) Fixed some minion power descriptions.
4.) Fixed an issue where certain Multicards did not cost any resources.
5.) Fixed an issue where the Unique trait did not properly show up.

Any questions? Comments? Suggestions? Violent reactions? Our Steam forums and Discord server are always listening!

Latest Patch notes (2/5/2020) – March of the Machines

Part brilliant engineer, part daring adventurer, Gearmaster Shelbia comes to Last Regiment with her army of ever-evolving Constructs in tow. Deploy Minelayers to defend against incursions, surround your foes with hordes of Clockwork Footmen, rule the seas with Mechanical Sharks, and end your enemies with the fearsome Battlecrawler.

Boasting durability against missiles and the ability to adapt to any battlefield, we hope you enjoy playing Last Regiment’s new faction.

Patch Notes (February 5, 2020)
Campaign Changes
1.) Added a new chapter that contains 4 new missions involving Gearmaster Shelbia and Princess Zilvera.

Faction Changes
1.) Added Gearmaster Shelbia’s faction.

Unit Changes
1.) Added new units – Technologist, Clockwork Footmen, Buzzsaw Construct, Spider Carronade, Battlecrawler, Minelayer, Drillwalker, Mechanical Sharks, Flamethopters, Bovid Warrior, and Venomous Sandwyrm.
2.) Replaced Princess Zilvera’s Flying trait to Armored Flying.
3.) Replaced Imperial Galleon’s Artillery Fire with Artillery Bombard.

Power Changes
1.) Increased mana cost of all Mana-based powers by 1 or 2 mana depending on their effects.
2.) Increased mana cost of Mana Drip card to 4 from 3 mana.
3.) Reduced mana generated by Heroes and Elite Unique Mages to 2 from 4 mana per turn.
4.) Added Upgrade Construct, Armorize Construct, Augment Construct, Self-Awareness, and Sedition cards.

Bug Fixes
1.) Fixed issue where clicks passthrough popups while building a regiment.
2.) Fixed issue where certain powers didn’t properly show visual effects.
3.) Fixed issue where all units became available in the Map Editor.

As always, our Steam forums and Discord are always open for feedback. Enjoying the new units? Found something broken? Wondering why we never had any Mecha Sharks in this game earlier? Come tell us!