Last Regiment Has Launched!

Suck it delays! We made it!

You heard right, Last Regiment has finally launched out of Early Access, and we could not be happier to be here! Come get it here:

https://store.steampowered.com/app/845050/Last_Regiment/

Now here’s some important information as we move on to our official release:

  1. We’ll be releasing at a 40% discount until June 23. Get it while it’s cheap!
  2. If you like the game, please leave us a review. It does wonders for our visibility in the Steam store!
  3. For this next week, we’ll have Boomzap staff sitting in the lobby on certain intervals. If you would like to play multiplayer, feel free to challenge any one of us!

That’s it from us! It’s been two years of development and we’re floored at finally having made it to release. We hope you love the game as much as we do!


Latest Patch Notes (6/10/2020) – Passive Gold

Hey everyone! As we near our release date, we’ll be releasing more of these balance patches to ensure the game is at the best it can be by Monday’s launch! In this patch, we made several updates to the campaign maps as well as improved the readability of our cutscenes.

Oh, and Silvio got his passive gold back. Lazy bum.

Patch Notes (June 10, 2020)

Campaign Changes 
-Updated most of the cutscene text for better readability.
-Added Raze tutorial for P.4
-General balancing for Chapters 1 to 5.)

Campaign Changes 
-Updated most of the cutscene text for better readability.
-Added Raze tutorial for P.4
-General balancing for Chapters 1 to 5.

Unit Changes 
-Added 15 gold per turn to Silvio’s Well-Funded passive.

Faction Changes 
-Updated Preset regiments to match the changes to Faction exclusive units.

Misc Changes 
-Updated effects for Heal, Purify, and Repair abilities.
-Updated Game Guide text.
-Updated descriptions for Damage over time effects since they ignore fortification.
-Updated behavior of Neutral enemies in Skirmish maps.

Bug Fixes 
-Fixed an issue with Whirlpool not dealing damage on cast.
-Fixed an issue with Round Up which allowed it to affect Ship units.
-Fixed issue with Preparation stage keyword not actually showing up as a category for Power cards.
-Fixed the issue where the first Multicard option that shows up on the Build/Upgrade popup shows up as a placeholder icon.
-Fixed structure names for Skirmish maps.
-Fixed an issue where the Tower’s additional damage for Missile abilities also affected Charge and Assault.
-Fixed a crash issue when highlighting Neutral unit actions.