Latest Patch Notes (7/08/2020) – Burning Bridges

Hey all! We’ve got a small balance patch for you today. Mostly some minor number adjustments, but we’ve also made it so that ruined bridges now have a movement cost of 3, allowing you to slow down your enemies if you don’t think you can hold an area for any longer!

The full patch notes are as follows:

Patch Notes (July 7, 2020)

Structure Changes
-Ruined Bridges now have a movement cost of 3.

Ability Changes
-Adjusted damage range of Grenades and Chemical Blast to be similar to Artillery Fire.
-Adjusted damage range of Coverfire to be similar to Spear Cyclone.
-Adjusted damage of Fireball to 6-8 (main) and 4-6 (splash) from 4-8 and 2-6. Elite version is also adjusted accordingly.
-Adjusted damage of Stone Hail to 6-8 (main) and 6-8 (splash) from 4-6 and 4-6. Elite version is also adjusted accordingly.

Misc Changes
-Added Movement Cost information for Structures.
-Changed Hand Of Zangor’s race to Faeborn.
-Added new tooltips to Diplomacy UI when hovering the Form/Leave Alliance button.
-Removed unnecessary entries to Game Guide.
-Fog of War opacity has been adjusted.

Bug Fixes
-Fixed the issue with the Alliance popup not properly accepting button inputs.
-Fixed all Power Cards that transform a unit to convert Elite units into Elite versions of the unit to be transformed into.
-Fixed icon issue for Pilferer card.
-Fixed an issue for missing effects for Pilferer, Scavenger, and Dying Wish cards.
-Fixed an issue with Incinerator description saying the Burn only lasts 2 turns instead of 3. This is just a text issue.