Latest Patch Notes (3/24/2020) – Ancient Magics

Hey everyone! Today’s patch enables two new factions for multiplayer and skirmish: the Beasts and The Infected, as well as their corresponding heroes The Hand of Zangor and Thaggor, two ancient wizards wielding power over life and death!

The Beasts are adaptability unrivaled, featuring a powerful ability to transform on the go through a faction-specific power card and adapt to any situation, while boasting diverse and powerful units.

The Infected on the other hand, creep like a rot through the map, infecting their opponent’s units and using the enemy’s numbers to bolster their own through a variety of unique and deadly power cards!

This patch also includes our first pass at Tristan’s campaign, as well as an updated Carl campaign featuring a new side mission starring our favorite merchant, Silvio!

Patch Notes (March 24, 2020)
Campaign Changes
1.) Added an extra mission under Carl’s Campaign that features Silvio.
2.) Added Tristan’s Campaign chapter.

Faction Changes
1.) Added Hand Of Zangor and Thaggor factions.

Unit Changes
1.) Added Buildchimps, Tusked Apes, Pocket Apes, Vampiric Lemurs, Saurian Champion, Monkeys on Monkeys, Beastmage, Sea Witch, Tentaklor, Windlords, Ivorian Warpriest, Spore Farmers, Infected Villagers, Giant Sporeslug, Blightmaster, Death Guard, Spore Patrol, Rotwyrm, Mindless Things, Disciples of Zali, Deathpriests on Vultures, Giant Spore Crayfish.
2.) Added Woodlant Native to all Plant units.
3.) Added Tenacious to Satyr.
4.) Added +1 Supply trait to Electroboom.
5.) Changed Electroboom and Explosive Immolation AoE range to 2 hexes.
6.) Changed damage range of Electroboom and Explosive Immolation to 6-12 from 11-16.
7.) Added new Upgrade Plant power to Sapling.

Power Changes
1.) Added Cloud of Death, Meteor Call, and Polymorph Beast, Lesser Polymorph, Strengthen Fungus, Willing Infection, Final Sacrifice, Fungal Frenzy, Syphon Life, Plague, Sporebloom, Plague of Zali, Curse Protection.
2.) Updated race buff cards to the following: Faeborn gets Regeneration, Beast gets Blood Rage, Plant gets Venom, Infected get Spore Touch, Goblinkin get Native multicard.
3.) Updated cost of Bivouac Rest to 10 gold.
4.) Adjusted Healing Cloud and Wave of Purification heal amount and cost.
5.) Adjusted Regeneration card heal per turn.
6.) Changed resource required for Fireblast to gold.
7.) Lowered the amount of healing done by Rites of Strength and Mana’s Grace.
8.) Adjusted Mechanical Sharks movement to 8 from 4.
9.) Adjusted cost of Recruit Woodland Critter to 2 mana from 4 mana.

Bug Fixes
1.) Fixed bug with matchmaking algorithm causing server freeze.
2.) Fixed neutral AI reacting to player win events.
3.) Fixed tile decals not refreshing properly after loading from savegame.

As always, our Steam Forums and Discord server are always open for your feedback!

Latest Patch Notes (3/11/2020) – The Explorer

Hey everyone! We have a new patch for you today, enabling a brand new hero for use in Skirmish and Multiplayer – Tristan D’Amorthia, the mobile horseman and fearless explorer!

While Tristan’s campaign is still under development, we thought we’d let you try him out early anyway to get your feedback. That’s what Early Access is for after all!

Patch Notes (March 11, 2020)
Mechanic Changes
1.) Added a quickplay matchmaking feature for Multiplayer.
2.) Added Mana limit and starting Mana. Follows the same rules as Gold.
3.) Adjusted amount of cards that you can select at the start of a game from 6 cards to 5.

Campaign Changes
1.) Updated some dialogs and events for the last mission of Prologue chapter and first mission of Carl chapter.
2.) Campaign Regiments now require all card slots to be filled before being able to proceed with a mission.
3.) Added an objective marker on the map.

Faction Changes
1.) Enabled Tristan’s faction.

Unit Changes
1.) Increased base HP of certain Construct units by 2.
2.) Increased base HP of Treant by 2.
3.) Elk Cavalry has become a Tristan exclusive unit.
4.) Added Otterkin Villager, Otterkin Hunter, Otterkin Witch Doctor, Waspeen Swarm, Elven Villager, Elven Huntress, and Stone Golem to general unit pool.
5.) Added Explode power to Mobile Aeronauts.

Power Changes
1.) Added Colonial Development, Round Up, and Rally Mounted cards for Tristan’s faction.
2.) All Draw type powers now resolve on Upkeep phase.
3.) Cards that provide resources now resolve on Upkeep phase.
4.) Curse powers no longer interrupt actions.
5.) Increased gold multiplier of Bumper Crop to 2x from 1.5x.
6.) Moved Bivouac Rest to general card pool.

Structure Changes
1.) Added Mana Limit to Towns and Mage Towers.

UI Changes
1.) Disabled alliance button when the Alliance game option is set to “No Alliance”.
2.) Updated button placement for Multiplayer lobby to include Quickplay button.
3.) Added a vulnerable effect on units affected by traits that increases damage received.

Bug Fixes
1.) Fixed wrong target and description text for certain cards.
2.) Fixed an issue where Unit powers won’t properly activate if said unit is promoted to Elite status on the same turn.
3.) Fixed an issue where preset regiments had access to certain faction exclusive cards.

Don’t forget, our Steam forums and Discord server are always available for your feedback!

Latest Patch Notes (3/3/2020) – Resource Fixes

Okay, okay, we may have gone overboard with the nerfs for mana last patch. Today’s patch is aimed at fixing Zilvera’s poor, broken kneecaps, as well as adding some quality of life changes along with some slight buffs and nerfs to our units.

Patch Notes (March 3, 2020)
Mechanic Changes
1.) Players in an Alliance now share vision which allows cards and powers to be used as long as there are available targets in vision.
2.) Disabled timer when Selecting cards for Skirmish mode.

Faction Changes

1.) Carl now has exclusive access to Destroy Structure card.

Unit Changes
1.) Mana-based heroes now generate 6 mana per turn from 2 mana per turn.
2.) Replaced Emergency Heal with Cure for Village Witch so the unit only uses Mana for powers.
3.) Replaced Enhance Assault with Directed Attack for Infantry Officer.
4.) Replaced Repair Ship with Aquatic Killer for Marine Officer.
5.) Reduced base HP of Chainsaw Elf from 26 to 20.
6.) Replaced Improve Morale with Melee Counter power for Clockwork Enforcer.
7.) Added Mana Gain II to Tree of Life.
8.) Reduced all Construct base HP by 2.

Power Changes
1.) Added new Directed Attack and Aquatic Killer powers.
2.) Added new Melee Counter power.
3.) Reduced Nature’s Protection duration to 1 turn.

Card Changes
1.) Lowered the cost of Ritual of Oblation, Mana to Gold, and Gold to Mana.
2.) Adjusted the amount of resources given by Ritual of Oblation, Mana to Gold, and Gold to Mana.
3.) Reduced cost of Destroy Structure to 30 from 60 gold.
4.) Reduced cost of Ammunition Shortage to 10 from 15 gold.
5.) Reduced cost of Local Support to 10 from 15 gold.
6.) Reduced cost of Daring Escape to 15 from 25 gold.
7.) Reduced cost of Sniper Sight to 20 from 30 gold.
8.) Reduced cost of Marksmanship to 10 from 15 gold.
9.) Reduced cost of Pilferer and Scavenger to 10 from 15 gold.
10.) Reduced cost of New Plans to 10 from 15 gold.
11.) Reduced cost of Forward Planning to 5 from 10 gold.
12.) Increased the redraw amount of New Plans to 4 from 3.
13.) Increased the random draw options of Forward Planning to 4 from 3.

UI Changes
1.) Added a card count indicator when Selecting Starting cards.
2.) Select Starting cards button is only enabled when the player has selected a requisite number of cards.
3.) Updated behavior of ESC key to close down popups.
4.) Added a confirmation popup when deleting a regiment.
5.) Removed coloring of Starting Position flags on Map Preview.

Bug Fixes
1.) Fixed an issue that allowed duplicate player colors in Skirmish.
2.) Fixed an issue where permanent buffs didn’t get properly saved.
3.) Fixed an issue where a campaign mission didn’t show the Next button after completion.
4.) Fixed issues on Amplify Spell card that didn’t properly apply the bonus damage to splash damage.
5.) Fixed an issue with Plant Invigoration activation.
6.) Fixed issue with Construct multicards that allowed them to be cast on units that already have one of the traits.

As always, our Steam forums and Discord server are always available for your feedback!